posted by Smyke,
Although Valve's Diretide event receives much acclaim and prompted Dota 2's highest player peak for months, the community is critical towards its rewards system. The Halloween special event Diretide was released last Friday, 30 October, and caused the number of players to reach its highest peak in six months. Although the mode is clearly addictive and is often praised by players, Valve faces criticism due to its rewards system. The time required to earn valuable rewards was too high, so a large part of the community claims.



As Reddit user tda7212 demonstrates in a post, players needed to play more than 600 games during Diretide, which is 54 days long. On average, the poster calculates, you have to spend around five hours a day to get around 120 rewards and thus the desired 60 items. However, this estimation does not include Hallowed Chests "for simplicity since they're marketable, have scaling rarity, and a trade up mechanic".

His claims are backed up by another Reddit post by Andur22, who calls out the extreme pricing of some items from the event due to Valve's "management of supply and demand of the Hallowed Chest". As a result, this led to unreasonably high prices for rarer items, especially higher Tier sets and compares them with other extremely rare digital Dota goods which were not as expensive.

Is the grind not for everyone?



Despite the critical voices, there are also players who defend Valve and their rewards philosophy behind Diretide. Redditor sunofagundota finds that event items should be earned the hard way. From their point of view, it "completely defeats the purpose" if everybody could get their hands on the coveted items without putting work in.

The 83% upvotes sunofagundota receives for their post suggests that this view is shared by a fair portion of the community.

What do you think? Should Diretide rewards be easier to get or do you approve of them being behind a grind wall? Share your thoughts in the comments!

Photo credit: Valve

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