The issues are now supposed to be resolved with the new option.
The scene is split divided
While there has always been a "war" surrounding broadcast rights and free usage of tournament content, the topic has been hotly debated for several weeks. Personalities like Kyle Freedman addressed the topic on-air during events, content creators shared their point of view – and the community seems to have taken two different sides as well.
The general topic is extremely diverse and therefore it is difficult to find a solution that benefits all members of the scene.
Tournament organisers lose money
Tournament organisers often face financial hardships, and especially during the pandemic, they went further into the red. For example, Modern Times Group which is the parent company of ESL and DreamHack reported a net loss of over $13.35 million for the first quarter of 2020, which ended on March 31.
For organisers, it was difficult to find sponsors without exclusive rights on their production content. This is why some of them introduced guidelines to ensure more viewers for their main stream.
And of course it's all about money. Have you heard about this Virus thing that killed the entire offline event scene? But sure, go flame TOs for trying to make it through this year.— JJ - PimpmuckL (@JJLiebig) October 11, 2020
If it's so easy to make a tournament and make so much money, why aren't you doing it?
Community streamers struggle as well
On the other side, community streamers face more obstacles with the delay. For up-and-coming casters in particular, it could mean that their potential viewers are less likely to tune into their channel, as the main event is 15 minutes ahead. The delay also brings the danger of people spreading spoilers, or small streamers not being able to use their internal casual betting systems.
What do you think about the current solution from Valve?
Photo credit: Valve