The State of the Metagame
The 7.22h patch shares a lot of similarities with the meta that was present at this year’s The International 2019, with the exception of a few minor balance patches in between. Games have been largely 2-1-2 laning, with an emphasis on picking punishing offlanes that make life hard for your average carry player. In addition, teams have been grouping up relatively early and transitioning this laning stage advantage into a 5 man grouping that forces the end of laning, usually with the 5 or 10 minute catapult spawn. This emphasis on grouping and skirmishing has lead to the success of heroes with low cooldown spells that are always available, as well as healing to help sustain the early pushes.
Kunkka remains a problem

Kunkka has been having most of his success in the Mid lane, though teams have been experimenting with him in the offlane as well. The somewhat recent innovation of the Phaseboots, 2 Bracers, Radiance build remains a way of ensuring Kunkka’s damage and survivability in the midgame, along with an incredibly effective powerspike to go with all the early fighting.
Undying stays alive

Tae Won 'March' Park displayed the incredible sustain that Soul Rip can provide when fighting with lots of units around, other teams at the event struggled to fight into his well placed tombstones. March took home the MVP of the tournament and the fresh TNC Predator squad seemed to have the best handle on the metagame of all the teams at the event.
Purges are profitable

Not left in the dark

TNC Predator combined many of the heroes we discussed and played with high tempo to end quick and concise matches at this event. It is yet to see if they will have different tactics at the MDL Chengdu major. Soon after that the Outlanders Update drops and shakes up the metagame!
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