posted by Abelle,
Everything's different and people are confused and upset. Yep, it's another fortnightly patch from Icefrog. 7.15 doesn't touch any heroes. Instead, it tweaks the fundemental balance of the game itself. The main focus of this week's patch seems to be gold, and how heroes earn that gold. Bounties for runes, creeps, walking couriers and barracks have all been cut down. When a team denies their own tower, the enemy team now receives no gold instead of a reduced gold bounty.

Supports have been given a few changes to compensate for the reduced gold - wards are a bit cheaper and the bounty from a teammate clearing your stack was increased. Still, things have generally been slowed down.

There have also been several minor adjustments to the map - shifted towers, shrines and even the removal of a single tree.

Click to reveal the full 7.15 Patch Notes.

  • Bounty Runes now spawn every 5 minutes
  • Bounty Runes now grants gold to each player (40 + 3/min)
  • Bounty Runes now fully fills bottles
  • Bottles heal rate increased from 80/40 HP/MP to 100/50

  • Melee Creeps base gold bounty reduced by 2
  • Range Creeps base gold bounty reduced by 1
  • Range Creeps gold bounty increase per upgrade changed from 1 to 3 (With these changes, the total gold difference on the map at 40 minutes is 2052 less gold)
  • Melee Barracks team bounty reduced from 225 to 175
  • Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)
  • Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

  • Agility heroes base strength increased by 1
  • Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

  • Neutral camp stack bounty increased from 20% to 25%
  • Ancient HP regen increased from 8 to 12
  • Observer Wards restock cooldown reduced from 150 to 135
  • Observer Wards cost reduced from 80 to 75
  • Enchanted Mango HP regen reduced from 0.7 to 0.6

  • Roshan Slam damage growth increased from 8 per minute to 10
  • Roshan base damage increased from 65 to 75
  • Roshan base health increased from 5500 to 6000

  • Removed a tree to the bottom right of the dire mid lane, near the map ledge
  • Minor adjustments to the position of the powerup runes
  • Reduced spawn box sizes for a few of Dire neutral spawns
  • Removed a tree to the right of the bottom Radiant bounty rune
  • Moved the bottom Dire T1 tower slightly down
  • Moved the bottom Dire bounty rune slightly to the right
  • Moved the bottom Dire shrine location slightly down
  • Moved the top Dire T1 slightly to the right
  • Slight adjustments to the line of sight and trees to the left of the mid Dire T1
  • Ranged creeps now always spawn behind the melee creeps

  • Captains Mode round time increased from 30 to 35
  • Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd

The initial release of the patch has already prompted a deluge of community reactions, mostly revolving around frustration with having such a major game-changing patch during an important DPC event. Valve already promised that they'd delay patches for Majors but, as a Minor, GESC was not spared.

What do you think of Patch 7.15?

  • Abelle


    Annabelle Fischer
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