So far the new rule created by Starladder has only been used by

Starladder's official rules on tactical pauses:
f) Each team is allowed to have 1 (one) 3 (three) minutes long pause during per each game. It is not allowed to call a pause during the fights, gangs and other in-game activities in which are involved players from both teams.
CoL used a tactical pause in both of their games against Newbee, the first came after a successful push on Newbee's mid tier 1 rax and the second was used after an unsuccessful team fight. In the post-match interview coL captain

Tactical pauses or time-outs are present in traditional sports most notably Baseball and Basketball and another esports title, Counter-Strike: Global Offensive.
The positive of a tactical pause could be it would help a team recollect their thoughts to avoid throwing a game or tilting. The negatives for an opposing team might be that the timing of the pause might kill their momentum if they were in a good position. It's a new possibility for Dota 2 to explore but the question is whether it is something we want to see implemented at all Minors and Majors.
What do you think? Is allowing 1 tactical pause per game a good idea?
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