51 heroes changed in 7.17. Huskar gets insane buff

posted by Malystryx.GDS,
The 7.17 balance patch dropped last night following the Super Major, and Huskar players will be thrilled by the changes. General public? Not so much.

Huskar might be back on the menu

A total of 51 heroes received changes in patch 7.17, which will most likely be the first of a few balance patches ahead of the International 8 at the end of August. The big talking point from the patch was the changes to one of Huskar's level 25 talent.

Prior to 7.17, one of Huskar's level 25 talents was 0 Inner Vitality Cooldown. Although the spell was a powerful percentage based heal it was dispellable, making the talent not as powerful as many other heroes'.

However, the new 7.17 level 25 talent makes Huskar's Burning Spears deal Pure Damage and also, more importantly, allows them to pierce magic immunity. This is a huge buff to the hero, and means he is far more viable as a late game carry. Since the patch dropped, Huskar's pick rate has climbed 1.5%, and it will be interesting to see if it continues to climb over the next week.

Huskar in 7.17
* Huskar: Level 25 Talent changed from 0 Inner Vitality Cooldown to Burning Spears Pure and Pierces Immunity
* Huskar: Level 25 Talent increased from +125 Attack Range to +150

In contrast Wisp received some significant nerfs. In recent tournaments the hero has been an automatic first phase ban, but Valve have given the hero a big smack with the nerf hammer, affecting Tether movement speed, Spirits damage along with the hero's lvl 10 damage bonus talent and level 20 health regen talent.

Wisp in 7.17
* Io: Spirits damage reduced from 25/50/75/100 to 20/40/60/80
* Io: Tether movement speed reduced from 7/10/13/16 to 5/8/11/14%
* Io: Level 10 Talent reduced from +60 Damage to +45
* Io: Level 20 Talent reduced from +20 Health Regen to +15

Other interesting changes are that Keeper of the Light's Chakra Magic now no longer has a spell cost. Prior to 7.17 it cost 25/35/45/55 mana to cast. Elsewhere Wraith King's Mortal Strike Skeletons now have 30% magic resistance, Earthshaker's ultimate Echo Slam now deals 100 Initial Damage, and Sven's Storm Hammer now costs less at lower levels.

You can read the patch notes in full here.

Which of the changes do you think is the most significant?

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