ADVERTISING:
06 May
18:00 CEST
Team Unique
Unique
2.25
Extremum
Extremum
1.60

Phantom Lancer

posted by d3r_I3enny,
Azwraith, thePhantom Lancer
ADVERTISING:
Carry, Escape, PusherAgility18 +1.723 +4.221 +2 Abilities (hover for details)Spirit Lance Ability: Target Affects: Enemy Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.Range: 750Slow duration: 3.25Damage: 100/150/200/250Movement speed slow: 10/20/30/40%Illusion duration: 2/4/6/8 7 125/130/135/140 Notes: Illusion deals 25% damage and takes 400%. Nearby illusions will face the target and play a slam animation momentarily. The projectile can't be evaded by blink or windwalk.Doppelwalk Ability: No Target Affects: Self Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.Duration: 8Bonus movement speed: 15%Illusion duration: 8 30/25/20/15 150/120/90/60 Notes: Illusions deal 25% damage and take 400%. Juxtapose Ability: No Target Affects: Self Phantom Lancer's attacks have a chance to create illusions to confuse enemies.Chance: 12%Illusion duration: 20Maximum illusions: 2/4/6/8 Notes: Illusions deal 25% damage and take 400%.Phantom Edge Ability: No Target Affects: Self Phantom Lancer hones his abilities. Juxtapose receives an increased chance and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance. Magic resistance: 10/15/20%Illusion Duplication Chance: 3/5/7%Increase in chance to create illusions: 2/4/6% Notes: Magic resistance stacks with that from items. Illusions deal 25% damage and take 450%. LoreThe remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed past their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom. The real Azwraith had fled the field, ashamed of his anger, heartbroken at his loss, and all the more determined to ensure peace for his people through the wars to come. "Our pike finds you!"Health (lvl 1):492Movespeed:290Mana (lvl 1):273Base Atck. Time:1.7Damage:45-67Missile Speed:InstantAtck. Range:MeleeAttack Anim.:0.5 +0.5Atck. Speed:1.38sCast Anim.:0.3 +0.51Armor:3.22Sight Range:1800 800Interesting Azwraith, the Phantom Lancer MediaIntroduction to Azwraith, the Phantom LancerAzwraith, the Phantom Lancer Forum GuidesNo guides so far.Be the first to rock with a guide!Back to Overview

Comments

ADVERTISING:
ADVERTISING: