posted by SmittyW.,
In the latest Dota 2 patch, 7.22d, more than 40 heroes received adjustments. Mostly, Valve just tweaked some numbers here and there, but there's been one change that might be more impactful. In comparison to its predecessor which launched in late May and introduced for example Aghanim effects to all heroes, Patch 7.22d is just a minor update to the game. For the most part, the developers only changed some numbers here and there resulting in slight buffs and nerfs. Some heroes got their base stats increased or reduced, and/or the cooldown, mana cost, damage, or range of their abilities.



Io's change might affect the current meta the most, because it got its level 20 talent altered. Instead of granting the Aghanim's buff to tethered allies, it increases their armor by 15. While this doesn't negate the hero's utility overall, it will surely affect very popular synergies such as the one with Gyro. With the replacement of the ultimate buff with an armor buff, we will most likely see less fancy builds with upgraded ulimates, especially when it comes to heroes that usually don't build the scepter.

Here are the full patch notes.

Batrider:
  • Sticky Napalm cast range reduced from 700 to 550/600/650/700


Bloodseeker:
  • Base armor increased by 1
  • Rupture scepter now has a 0.25 second cooldown rather than a 0 seconds to help with misuse


Bounty Hunter:
  • Base health regen increased from 0.5 to 1.25
  • Shuriken Toss cooldown reduced from 9 to 8


Centaur Warrunner:
  • Double Edge base damage reduced from 150/200/250/300 to 120/180/240/300
  • Stampede manacost increased from 150 to 150/200/250


Chen:
  • Hand of God heal reduced from 300/450/600 to 250/425/600
  • Divine Favor active cooldown increased from 60 to 90/80/70/60


Clinkz:
  • Strength gain increased from 1.9 to 2.2
  • Agility gain reduced from 3 to 2.7
  • Burning Army spawn interval improved from 0.8 to 0.7


Dark Seer:
  • Base movement speed reduced from 300 to 295
  • Base strength reduced by 1


Dark Willow:
  • Bramble Maze cooldown reduced from 25 to 20


Dazzle
  • Level 15 Talent increased from +125 Cast Range to +200 Cast Range
  • Level 15 Talent increased from +20 Shadow Wave Heal/Damage to +30


Disruptor:
  • Attack Range increased from 600 to 625


Drow Ranger:
  • Marksmanship bonus damage is now treated as regular single instance of damage that can be crit
  • Marksmanship bonus damage increased from 120 to 120/130/140


Ember Spirit:
  • Aghanim's Scepter now reduces manacost to 25 instead of 0
  • Searing Chains total damage reduced from 90/160/230/300 to 75/150/225/300
  • Level 25 Talent reduced from -25 Remnant Change Restore Time to -20


Enchantress:
  • Base armor increased by 1
  • Nature's Attendants heal per wisp increased from 10 to 10/11/12/13


Enigma:
  • Black Hole manacost increased from 275/375/475 to 300/400/500
  • Level 20 Talent reduced from +70 Eidolon Damage to +60
  • Level 25 Talent reduced from +8 Demonic Conversion Eidolons to +7


Grimstroke:
  • Soulbind slow reduced from 10/20/30% to 10%


Huskar:
  • Inner Fire damage increased from 100/155/210/265 to 100/170/240/310


Invoker:
  • Level 15 Talent increased from -12s Cold Snap Cooldown to -15s
  • Level 20 Talent increased from +45 Alacrity Damage/Speed to +50


Io:
  • Level 20 Talent changed from Tether Grants Scepter Bonus to +15 Armor


Keeper of the Light:
  • Chakra Magic cooldown reduction from -3/4/5/6 to -4/5/6/7
  • Will-O-Wisp unit move speed from 25 to 35


Lich:
  • Sinister Gaze cooldown reduced from 30/28/26/24 to 30/27/24/21
  • Level 20 Talent increased from +150 Cast Range to +200
  • Level 20 Talent increased from +2s Frost Shield Duration to +3s


Luna:
  • Level 10 Talent increased from +15 Attack Speed to +20
  • Level 10 Talent increased from +300 Cast Range to +400
  • Level 25 Talent increased from +25% Lifesteal to +30%


Mars:
  • Level 15 Talent reduced from +30 Damage to +25


Mirana:
  • Leap charge replenish time reduced from 60/50/40/30 to 45/40/35/30
  • Starstorm Scepter recharge time reduced from 9 to 8


Morphling:
  • Attribute Shift bonus agility and strength rescaled from 4/5/6/7 to 1/3/5/7


Ogre Magi:
  • Multicast Item Multicast Buffer Range increased from 200 to 600
  • Multicast Bloodlust Multicast Radius increased from 575 to 700
  • Multicast interval from 0.5 to 0.6
  • Level 15 Talent increased from +300 Health to +350
  • Level 15 Talent increased from +90 Damage to +100


Oracle:
  • Fortune's End manacost increased from 75 to 100


Phantom Assassin:
  • Level 10 Talent increased from +150 Health to +200
  • Level 20 Talent increased from +20% Blur Evasion to +25%
  • Level 25 Talent increased from +5% Coup de Grace to +10%


Phantom Lancer:
  • Juxtapose illusion damage increased from 18% to 20%


Pudge:
  • Flesh Heap health regen increased from 5/8/11/14 to 6/9/12/15
  • Level 15 Talent increased from +16% Rot Slow to +20%


Pugna:
  • Life Drain damage increased from 150/225/300 to 150/250/350


Riki:
  • Base health regen reduced from 3 to 1
  • Cloak and Dagger fade delay from 7.5/6/4.5/3 to 6/5/4/3
  • Cloak and Dagger provides 2/3/4/5 HP regen
  • Level 15 Talent increased from -7s Smoke Screen Cooldown to -8s


Slardar:
  • Aghanim's Scepter regen bonus increased from 25 to 35
  • Level 10 Talent increased from +6 Health Regen to +8
  • Level 15 Talent increased from +300 Health to +350


Spirit Breaker:
  • Nether Strike bonus damage reduced from 150/200/250 to 120/185/250


Sven:
  • Base damage reduced by 2
  • Storm Hammer cooldown increased from 16/15/14/13 to 19/17/15/13
  • Warcry shield base health reduced from 60/90/120/150 to 60/80/100/120


Techies:
  • Base intelligence increased by 3


Templar Assassin:
  • Refraction no longer provides bonus damage when attacking allied units


Terrorblade:
  • Conjure Image incoming damage reduced from 400% to 360%


Tinker:
  • Base intelligence increased by 2
  • Heat-Seeking Missile cooldown reduced from 25 to 18


Underlord:
  • Pit of Malice AoE increased from 390 to 400
  • Level 10 Talent changed from +25 Movement Speed to +30
  • Level 15 Talent increased from +100 Cast Range to +125
  • Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage


Vengeful Spirit:
  • Base intelligence increased by 2
  • Base damage increased by 2


Viper:
  • Poison Attack damage per missing health from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25


Visage:
  • Soul Assumption damage increased from 65 to 75
  • Level 20 Talent increased from +20 Soul Assumption Damage to +25


Warlock:
  • Fatal Bonds cooldown increased from 24/22/20/18 to 36/30/24/18
  • Fatal Bonds no longer bounces on Roshan
  • Fatal Bonds considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)


Zeus:
  • Base armor increased by 1
  • Static Field damage increased from 5/7/9/11% to 6/8/10/12%


Will this patch be the last one before TI?



Photo credit: Valve

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