The,Invoker
Carry, Nuker, Initiator, EscapeIntelligence19 +1.720 +1.922 +2.5 Abilities (hover for details)Quas Ability: No Target Affects: Self Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration. Active: Adds Quas (up to 3)HP Regeneration: 1/2/3/4/5/6/7Strength Bonus: 2/4/6/8/10/12/14 Wex Ability: No Target Affects: Self Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. Active: Adds Wex (up to 3)Atk. Speed +: 2%/4%/6%/8%/10%/12%/14%MS Bonus : 1%/2%/3%/4%/5/6%/7%Agility Bonus: 2/4/6/8/10/12/14 Exort Ability: No Target Affects: Self Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. Active: Adds Exort (up to 3)Bonus Damage: 3/6/9/12/15/18/21Intelligence Bonus: 2/4/6/8/10/12/14Invoke Ability: No Target Affects: None Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. SCEPTER UPGRADEABLE - Decreases cooldown and removes mana cost. Number of Invoked Spells: 1/2/2/2 22 (16*)/17 (8*)/12 (4*)/5 (2*) 20(0*)/40(0*)/60(0*)/80(0*) Invoke can generate these Spells...Chaos Meteor Ability: Point Affects: Enemy Ability invokes if Invoker has 2 Exort and 1 Wex instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.Main Radius: 275Damage Per 0.5s (Exort): 57.5/75/92.5/110/127.5/145/162.5Meteor Range (Wex): 2/4/6/8/10/12/14Additional Damage (Exort): 11/14/17/20/23/26/29 55 200Tarak's Descent of Fire.Forge Spirit Ability: No Target Affects: None Ability invokes if Invoker has 2 Exort and 1 Quas instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one.Number of Spirits: 1/2 (if Quas + Exort are lvl 4+)Duration (Quas): 20/30/40/50/60/70/80Mana (Quas): 100/150/200/250/300/350/400Attack Range (Quas): 300/400/500/600/700/800/900Damage (Exort): 29/38/47/56/65/74/83Health Points (Exort): 300/400/500/600/700/800/900Armour (Exort): 2/3/4/5/6/7/8 30 75Culween's Most Cunning Fabrications.Deafening Blast Ability: Point Affects: Enemy Ability invokes if Invoker has 1 Quas, 1 Wex and 1 Exort instances. Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.Stun Duration (Quas): 0.25/0.5/0.75/1/1.25/1.5/1.75Attack Prevention (Wex): 1/1.5/2/2.5/3/3.5/4sDamage (Export): 40/80/120/160/200/240/280 40 200Buluphont's Aureal Incapacitator.Sun Strike Ability: Point Affects: Enemy Ability invokes if Invoker has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit. Delay: 1.7Radius: 175Range: GlobalDamage (Exort): 100/162.5/225/287.5/350/412.5/475 30 175Harlek's Incantation of Incineration.Ghost Walk Ability: No Target Affects: Self Ability invokes if Invoker has 2 Quas and 1 Wex instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.Slow Radius: 400Slows Enemy (Quas): 20/23/26/30/33/36/40%Slows Self (Wex): 30/25/20/15/10/5/0%Duration: 120 60 200Tarak's Descent of Fire.Cold Snap Ability: Target Affects: Enemy Ability invokes if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas. Stun Duration: 0.4Damage: 60Duration (Quas): 3/3.5/4/4.5/5/5.5/6Stun Duration: 0.4Bonus Damage: 30Cooldown Between Stuns (Quas): 0.7715/0.7430/0.7145/0.6860/0.6575/0.6290/0.6005 20 100Hadron's Protracted Frisson.Ice Wall Ability: Point Affects: Enemy Ability invokes if Invoker has 2 Quas and 1 Exort instances. Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.Duration (Quas): 3/4.5/6/7.5/9/10.5/12Movement Slow (Quas): 20/40/60/80/100/120/140%Damage Per Second (Exort): 6/12/18/24/30/36/42 25 175 Killing Wall of Koryx.Tornado Ability: Point Affects: Enemy Ability invokes if Invoker has 2 Wex and 1 Quas instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex.Range (Wex): 800/1200/1600/2000/2400/2800/3200Disable Duration (Quas): 0.8/1.1/1.4/1.7/2.0/2.3/2.5MDamage (Wex + Quas): 70 + (20 * (lvl Quas + lvl Wex)) 30 200Claws of Tornarus.Alacrity Ability: Target Affects: Self Ability invokes if Invoker has 2 Wex and 1 Exort instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort. Duration: 9Attack Speed (Wex): 20/30/40/50/60/70/80%Damage (Exort): 20/30/40/50/60/70/80 15 100Gaster's Mandate of Impetuous Strife.EMP Ability: Point Affects: Enemy Ability invokes if Invoker has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained.Delay: 3.7/3.4/3.15/2.85/2.6/2.3/2Radius: 675Damage (Wex): 50/75/100/125/150/175/200Mana Drain (Wex): 100/150/200/250/300/350/400 30 125Endoleon's Malevolent Perturbation.LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days. "Mark these words:they're the last you'll hear."Health (lvl 1):511Movespeed:280Mana (lvl 1):286Base Atck. Time:1.7Damage:35-41Missile Speed:900Atck. Range:600Attack Anim.:0.4 +0.7Atck. Speed:1.42sCast Anim.:0 +0Armor:1.8Sight Range:1800 800Health:300/400/500/600/700/800/900XP Yield:31Mana:100/150/200/250/300/350/400Bounty:32-46Damage:29/38/47/56/65/74/83Movespeed:320Atck. Range:300/400/500/600/700/800/900Base Atck. Time:1.5Atck. Speed:-Missile Speed:1000Armor:2/3/4/5/6/7/8 Sight Range:1200 800Interesting Invoker MediaIntroduction to InvokerInvoker Forum GuidesOnin's guide to Exort InvokerWhat to Invoke? Guidelines to Invoker play. Back to Overview
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