Rattletrap, theClockwerk
Initiator, DurableStrength24 +2.713 +2.317 +1.3 Abilities (hover for details)Battery Assault Ability: No Target Affects: Enemy Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun. Radius: 275Duration: 10.5Damage: 15/35/55/75 32/28/24/20 75 Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.Power Cogs Ability: No Target Affects: Enemy and Ally Forms a barrier of energized cogs around Clockwerk, trapping any units that are near Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Radius: 210Duration: 5/6/7/8Life and mana drained: 80/120/160/200 50/60/70/80 15 One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.Rocket Flare Ability: Point Affects: Enemy Fires a flare that explodes over a given area, damaging enemies and providing vision for 10 seconds. Range: GlobalRadius: 575Duration: 10 20/18/16/14 50 What started as a festive display has become a useful scouting and bombardment tool.Hookshot Ability: Point Affects: Enemy and Ally Fires a grappling device rapidly at the target location. If the hook hits an enemy unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. If the hook collides with an allied unit, Clockwerk does not move. SCEPTER UPGRADABLE: Decreases cooldown and allows Hookshot to attach to friendly units. The friendly units do not take damage when targeted by Hookshot. Range: 2000/2500/3000Radius: 125/175Stun Duration: 1/1.5/2Damage: 100/200/300 70/55/40 (12*) 150 A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.LoreRattletrap belongs to the same race as Sniper and Tinker, and in much the same manner he has offset his diminutive stature by beefing himself up with a suit of powered Clockwerk armor that makes the knights of other lands look like tin cans by comparison. Rattletrap is alive with devices that not only protect him from harm, but allow him to rappel from point to point while firing rockets and strewing the terrain with traps. What time is it? It's Clockwerk time! "I run like a clock! "Health (lvl 1):606Movespeed:315Mana (lvl 1):221Base Atck. Time: 1.7 Damage:55-57Missile Speed:InstantAtck. Range:MeleeAttack Anim.:0.33 +0.64Atck. Speed:1.50Cast Anim.:0.30+0.51Armor:2Sight Range:1800 800Interesting Clockwerk MediaIntroduction to ClockwerkClockwerk Forum GuidesNo guides so far.Be the first to rock with a guide!Back to Overview
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