The Defense - Rules
The Defense is a 32 team tournament lasting about 3 months. It is divided into three tournament stages: The qualifier, the group stage, and the playoffs. The second and third tournament stage combined are called the "main tournament" in the following.
1.2 Participants & Teams
Everybody who has access to the Dota 2 Beta is allowed to participate in The Defense 2 and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the following.
1.3.1 Everybody who is authorized by Freaks 4U Gaming to administrate The Defense based on its rules and regulations will be called an "admin" or “referee" in the following, the collectivity of all admins will be called the "administration". A list of the current referees can be found here.
1.3.2 A referee is allowed to ignore or overrule any of the following rules in order to make the competition as fair as possible.
1.4.1 By attending The Defense 2 participants acknowledge without limitation to comply with the rules and regulations of The Defense 2 and especially with the decisions made by the referees.
1.4.2 Every participant acknowledges the right for Freaks 4U Gaming to modify the rules and regulations for adjustments at any time without notice.
1.4.3 Every participant has to show the needed respect towards other participants and referees. Insults and unfair or disrespectful behaviour towards referees and other participants are not tolerated and will be punished.
1.4.4 Every participant must always have the newest version of steam and Dota 2 installed and has to check for updates in time before each match. Patching is not a valid reason to delay a match under normal circumstances.
1.5.1 The primary communication platform for the qualifier stage is the joindota website. Referees can be contacted via the support system. For the final rounds of the qualifier (day 2 and 3) #thedefense in Quakenet IRC is the recommended platform.
1.5.2 The primary communication platform for the main tournament is skype. At least one member of each team has to be part of the official Skype group. This member has to be available there as much as possible until the team gets eliminated from The Defense 2. These Skype groups get created and moderated by the administration.
2. Competition Format
2.1 Team Selection
2.1.1 24 teams get directly invited to the main tournament and will be contacted about it by an admin.
2.1.2 All other teams are allowed to sign up for the qualifier at joindota.com. Eight of them will reach the main tournament.
2.2 Qualifier Stage
2.2.1 Up to 512 teams can take part in the qualifier. Format, schedule, and signup information will be announced in the news on the-defense.com and joindota.com.
2.3 Group stage
2.3.1 The 32 teams get divided into four groups of eight. Every team plays one game (best of one / bo1) against each of the seven opponents in its group.
2.3.2 When all 28 matches are done, the four teams with the most wins within each group advance to the playoffs. Out of these four teams, the two teams with the most wins start in the upper bracket, the other two in the lower bracket.
2.3.3 If two or more teams have the same amount of wins at the end of the group stage, and the affected teams are not all outside of the top four, they play bo1 deciding matches against each other until the ranking is settled. If the tiebreaking matches result in another tie (in case of three teams), or if more than three teams are involved, the administration might announce an alternative tiebreaking format.
2.4 Playoff Stage
2.4.1 The playoffs are divided into two different brackets, the upper bracket and the lower bracket. Rule 2.3.2 decides which teams start in which bracket.
2.4.2 Eight teams start in the upper bracket (as decided by 2.3.2). It consists of three rounds. The teams who lose in round 1 (upper bracket quarterfinals) enter the lower bracket in round 1.5. The teams who lose in round 2 (upper bracket semifinals) enter the lower bracket in round 2.5. The team who loses in round 3 (upper bracket final) enters the lower bracket in round 3.5. The winner of the upper bracket final reaches the grand final.
2.4.3 Eight teams start in the lower bracket (as decided by 2.3.2), seven more enter it during its progress (as described in 2.4.2). It consists of six rounds (1, 1.5, 2, 2.5, 3, 3.5). Every team who loses a match in the lower bracket is immediately eliminated from The Defense 2. Round 3 of the lower bracket will be called the lower bracket final, round 3.5 the consolation final. The winner of the consolation final reaches the grand final, the loser finishes The Defense as third place. The loser of the lower bracket final finishes The Defense as fourth place.
2.4.4 All playoff matches except the grand final are best of three (bo3). That means: The two opposing teams play against each other until one team has two wins.
2.4.5 The grand final is a best of five (bo5). That means: The two opposing teams play against each other until one team has three wins. The winner of the grand final is the winner of The Defense, the loser finishes The Defense as second place.
3. Teams & Players
3.1 Team Size
A Team has to consist of at least five and at most ten participants. Those persons will be called "team members" or "members" of the team in the following.
3.2.1 To sign up for The Defense, each team has to fulfill all requirements the tournament platform forces.
3.2.2 All teams who reach the main tournament of The Defense have to provide the administration the following information upon request:
- full names of all members
- steam accounts of all members
- primary nicknames of all team members
- secondary nicknames (optional)
- nationality of all members
- identity of the captain and optionally of the manager
- clan logo (100x100px or bigger)
- Skype account of the captain and/or manager
3.3 Lineup Changes
3.3.1 Team members can be removed anytime as long as at least five members are left. To request a removal, the captain or manager of the team or the affected member himself has to contact an admin about it.
3.3.2 New members can only be added between two tournament stages. If at least one match of a stage has been played, nobody can be added until the stage is finished. To request an addition, the captain or manager of the team has to provide the administration all additional information to comply with rule 3.2
3.3.3 If any data about the team needs to be changed, the captain or manager of the team can request this towards an admin at any time. If any data of a specific team member needs to be changed, the participant or his captain or manager can request this towards an admin at any time.
3.3.4 If another team member than before should be declared captain or manager of a team, this has to be confirmed by either the current (old) captain/manager or at least four other members of the team.
Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirements:
- He is not member of another team in The Defense
- He has not played a match for another team during the current tournament stage
This person will be called "stand-in" in the following.
3.5 In game Names
3.5.1 Each team member has to have a clan tag as part of his steam name during all matches. Stand-ins must not do the same and instead wear a "Stand-in"-Tag, so members and stand-ins can be distinguished easily. What counts as a clan tag is for the administration to decide.
3.5.2 Each team member and stand-in has to have his primary or secondary nickname or something very similar as part of his steam name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the administration to decide.
4. Match times
4.1 General Timeline
The Defense will last about three months. The qualifier lasts three days. The group stage will take about seven, the playoffs about five weeks.
4.2 Qualifier Schedule
4.2.1 The schedule will be announced on the website and uses the jD Open rules.
4.3 Group Scheduling
4.3.1 The playtimes for the group matches will be determined on a weekly basis. Every team will usually play one match each week.
4.3.2 The teams have the chance to inform the administration about their favored playtimes for the next week until Friday morning. The schedule will be released on Friday evening. After that the teams have 24 hours to reschedule their match(es) without consequences.
4.4 Playoff Scheduling
4.4.1 The date of the grand final will be announced a few weeks in advance and cannot be changed on short notice.
4.4.2 All other playoff matches will be scheduled in communication between both teams and the administration.
5. Hosting & Settings
These rules do only apply for the main tournament. The hosting and settings rules for the qualifier are equal to the ones of the jD Open.
At least one member of both teams has to be present in Skype 15 minutes before the start of their match to communicate with the administration.
5.2 Lobby Hosting
All games get hosted by a referee. The teams receive the password from him about 15 minutes before the start of the match in Skype. Participants are not allowed to pass the password on to anyone but the other members of his team and the stand-in(s) for the match.
Only referees, official broadcasters, authorized joindota staff members, and the ten players are allowed to be inside the game. Team managers may join the lobby, but have to leave before the game starts. Everyone else has no permission to enter.
5.4 Server Location
The server location gets chosen by a referee.
5.5 Sides & Drafting Order
5.5.1 In a bo1, in game three of a bo3, or in game 5 of a bo5, the team mentioned first in the joindota match ticker has the right to choose a side (Radiant or Dire) or leave this decision to the opposing team
5.5.2 After the sides are decided, the other team has the right to choose the starting team (Radiant, Dire, or Random) for the drafts or leave this decision to the opposing team.
5.5.3 In game one of a bo3 or bo5, the the team mentioned first in the joindota match ticker starts as Radiant, and the starting team is random. Game two is reverse to game one. Game three in a bo5 will have the same sides as game one, but the drafting order from game two. Game four is reverse to game three.
5.6 Game Settings
SERVER LOCATION, PASSWORD and STARTING TEAM are set according to the rules above. GAME NAME and BOTS are irrelevant. The remaining settings have to be:
- GAME MODE: CAPTAINS MODE
- CHEATS: No
- SPECTATORS: The Defense 3
- VERSION: Tournament
6. During the match
6.1 Picks & Bans
The hero pool always consists of all in Captains Mode available heroes and is thus going to change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.
Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.
6.3 Disconnects & Reconnects
If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.
6.4.1 Every player and spectator in the game is allowed to provide a video stream. This video stream however has to be hosted on own3d.tv and has to have a delay of at least two minutes.
6.4.2 The players are not allowed to watch or listen to one of these video streams at any time during their match.
If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.
6.6 Tools / Hacks
The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.
A game is finished, when an Ancient Fortress is destroyed, when one team obviously forfeits, when the majority of a team leaves on purpose, or when the administration decides on it.
7. Rule Violation & Punishment
8.1 Breaking of the rules or ignoring the order of an admin may result in a punishment. Type and amount is chosen by a referee.
7.2. Pro Rating
All minor and major rulebreaks affect the Professionalism and Propriety Rating (short: Pro Rating) of the guilty team or the team of the guilty player. More information about the about the goal, functionings, calculation, and consequences of the Pro Rating will be announced soon.
7.3. Possible Team Punishments
- Default Loss / Null Game
- Score Reduction (during a group stage)
- Prize Money Reduction
- Disqualification from The Defense
- Ban from future joindota competitions
7.4. Possible Player Punishments
- Temporary ban from The Defense
- Permanent ban from the The Defense
- Ban from future joindota competitions
8. Prize Money Distribution
The team finishing first place in The Defense 2 will get a prize money of 10000$, the team finishing second place will get 5000$, the team finishing third place will get 3500$, and the team finishing fourth place will get 1500$. The prize money transfer is handled via PayPal or bank transfer. Under certain circumstances a transfer via Western Union is also possible but needs the approval of a The Defense Supervisor. Other payment methods are not accepted. The prize money will only be transferred to the team leader. The team leader has to make sure every member of his team will get his adequate percentage of the prize money.
9. Legal Process
Legal proceedings are not permitted.
Last Update: November 16th, 2012