The Pro Rating in numbers

posted by HolyMaster, 2 years ago
A few weeks ago we introduced the 'pro rating' to the community for the first time. Since then we kept working on it in the background. After we changed some details and rated the first matches, it's time to go public.


We changed the base value from 10 to 5. Along with that, prize money reduction starts with a rating below 0 (this change is purely cosmetic. It makes it easier to check whether a rating should be considered positive or negative).


Categories and Rules


We divided the possible infractions into seven categories:
  • Punctuality
  • Pauses
  • Roster
  • Rescheduling
  • Communication
  • Behaviour
  • Other
To make it more understandable, which things get punished, how exactly they are punished, and why we do that, we've collected the most important definitions and added explanations for all categories. You can read it all here.


The Defense ratings


After two weeks of The Defense 3, we have experienced enough matches to have a rough idea about how everything will work out. We are now confident enough to show all details to you. You can see them in our spreadsheet.


The overview shows the overall rating of the 32 teams. If you don't know how it's calculated, have a look into the original announcment. If you switch to the sheet of a certain group, you can see all infractions from all teams for all matches. You can see the date, the opponent, and the referee who observed the match and did the ratings.

The 5 infraction columns (we will hopefully never need more) tell you the category, the exact misdoing, and the punishment of an infraction. The status of a match can be upcoming, current
(= it has been schedule or is currently getting schedule), finished (= it has been played and the referee has entered infractions), or confirmed (the head admin has double checked the rating).

If you have feedback or questions about any decision, feel free to open a thread in the forum or contact the administration in any way.


Sources: Pro Rating Introduction, Category Overview, Current Ranking

 
1

#1
Crank87 wrote at 21.12.2012, 16:03 CET:
first :D
#2
IanDess wrote at 21.12.2012, 16:03 CET:
wut iccup +5 :o
#3
Deamp wrote at 21.12.2012, 16:09 CET:
still bullshit to find the rankings

archive -> ratings

why not put it somewhere else...
#4
Andi_ wrote at 21.12.2012, 16:35 CET:
Honestly forgot about this since it is not easily findable. Good work for all the effort but may be joindota could make this feature more obvious and easy to find.
#5
mnfgh wrote at 21.12.2012, 16:36 CET:
gj! :))
#6
Marinelite wrote at 21.12.2012, 16:47 CET:
NaVi, Dignitas and EG all have crap rating (less than 2/5)...
#7
Vishwanath wrote at 21.12.2012, 16:50 CET:
Useless, dont care if they are on time or not, i care about how they play dota.
#8
Softclocks wrote at 21.12.2012, 16:52 CET:
What a fucking joke.

1 minute late, 1 point off!
#9
kemerover wrote at 21.12.2012, 16:55 CET:
I like that JoinDota want to make Dota more adult, i mean grown-up, mature. Like a real sport, without any childish stuff like funny names. It deserves praise.
#10
HolyMaster wrote at 21.12.2012, 16:59 CET:
Andi_ wrote:
Honestly forgot about this since it is not easily findable. Good work for all the effort but may be joindota could make this feature more obvious and easy to find.


It will be more visible once the rating is finished. Kind of still in beta stage.
#11
krsrwn wrote at 21.12.2012, 16:59 CET:
kemerover wrote:
I like that JoinDota want to make Dota more adult, i mean grown-up, mature. Like a real sport, without any childish stuff like funny names. It deserves praise.


This, noobs/casuals gonna cry.
#12
Putnam Whipple wrote at 21.12.2012, 17:08 CET:
this whole things looks really snobby and pretentious. end the end, these are not going to matter at all, nobody is going to look back and remember this or say what a great thing this was.
#13
Korru wrote at 21.12.2012, 17:15 CET:
Putnam Whipple wrote:
this whole things looks really snobby and pretentious. end the end, these are not going to matter at all, nobody is going to look back and remember this or say what a great thing this was.

You are wrong, or at least i hope you are.
#14
Avilve wrote at 21.12.2012, 17:21 CET:
how does this affect eSports community of DOTA2? since tobi said jd only public stuff that affect eSports community of DOTA2<------ http://forum.gamesports.net/dota/showthread.php?16797-News-about-Polycount-contest

i guess pro players dont even care . lol
#15
wickedPanda wrote at 21.12.2012, 17:34 CET:
avivle wrote:
<span>how does this affect eSports community of DOTA2? since tobi said jd only public stuff that affect eSports community of DOTA2&lt;------ <a class="linkclass" href="http://forum.gamesports.net/dota/showthread.php?16797-News-about-Polycount-contest">http://forum.gamesports.net/dota/showthread.php?16797-News-about-Polycount-contest</a>
i guess pro players dont even care . lol</span>


The sponsors care
#16
Yanos wrote at 21.12.2012, 17:37 CET:
I really like this. Yes, normaly a "Pro-Rating" is based on a player's skill in the game, but a reliable and reputable behavior towards eachother is just as important to build up an ambitious Dota2-Pro-Scene.
#17
Sllug wrote at 21.12.2012, 17:39 CET:
Correction

(this change is purely cosmetic. It makes it easier to check, wether a rating can be considered positive or negative).

Should read
(This change is purely cosmetic. It makes it easier to check whether a rating should be considered positive or negative.)

Sorry for being a literary dick, thought you'd want things to look right though.
#18
Sllug wrote at 21.12.2012, 17:42 CET:
It's pretty cool, shows why VP have been doing so well lately as well as Pulse and aL flopping.
#19
Propod wrote at 21.12.2012, 17:51 CET:
Pauses/Communication
Bullshit
#20
AirHogs wrote at 21.12.2012, 18:08 CET:
I get why you do this, but 3 minute intervals for being late? That is stupid how about 5 minute intervals. looks like you guys should have Icefrog balance this out for you. While punctuality is a must I don't see how the penalty of being 4 minutes late is the equivalent of not even having your whole actual roster playing in the game.
#21
HolyMaster wrote at 21.12.2012, 18:12 CET:
@#17: fixed, ty
@#20: Feedback on such details is greatly appreciated! I'd love to hear more opinions on this.
#22
wrote at 21.12.2012, 18:20 CET:
I like it. Keep it up and make DotA for viewers and sponsors more attractive.
btw, there is a reschulded game <24h with -2 and a reschulded game >36 hours with -1

edited by DepressiveSky at 21.12.2012, 18:50 CET
#23
matthe wrote at 21.12.2012, 18:23 CET:
@#20
Since the games are supposed to START at 19:00 CET., all players must be there BEFORE 19:00 CET.

Because all know that rule, you should stick to that 3 minute intervals. 5 minutes is too much time considering, that all people should be there 15 minutes before the match starts. You might even change it to two mintues.
#24
Syyynd wrote at 21.12.2012, 18:24 CET:
The only thing I don't like about this is the "pause rules" they are just silly.. Each game last for different amount of time, 3 pauses in a 90 min game compared to 3 pauses in a 20 min game are such a huge difference. Also it is silly to punish people because of their location/internethosts/country/wealth, I assume people who show up to a match dislike to have PC/internet issues alot more then the viewers/casters.

This "pause rule" have nothing to do with proffesionalism/good manners etc. Very untasteful rule imo.
#25
HolyMaster wrote at 21.12.2012, 18:39 CET:
Syyynd wrote:
Each game last for different amount of time, 3 pauses in a 90 min game compared to 3 pauses in a 20 min game are such a huge difference.

Good point, it might be smart to consider the game length.

As for the rest of your post: We know that we'll punish teams for technical issues which aren't their fault. The same happens in other categories as well. But if we want to punish anything, we have to ignore the reasons and only rate the result. This means punishing someone innocent from time to time, but it's the only way it works.

As for pauses in particular. If someone has a pc crash once and it results in an 8 minute pause, the team can live with the -1. Its effect on the overall rating is so small. If this player has a crash every game, he should ask himself though, if it's acceptable for others to wait for him every time. The point is, that it's annoying for the opponents and the viewers, no matter what the reason is.
 
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