IceFrog releases 6.77

posted by Jaywalker, 1 year ago
The much anticipated 6.77 changelog has arrived, and players would be glad to see some of the changes applied to many heroes. Perhaps the most gamebreaking and overpowered buff would be Doom Bringer with +1 armor.

Below is the full 6.77 changelog:


Heroes

Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140

Batrider
- Batrider can no longer attack while using Flaming Lasso

Bounty Hunter
- Track no longer reduces armor

Centaur
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)

Clockwerk
- Agility growth increased from 1.2 to 2.3

Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000

Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)

Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow

Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5

Enchantress
- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

Jakiro
- Ice Path damage from 100 to 25/50/75/100

Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1

Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75

Medusa
- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60

Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds

Morphling
- Cast animation time decreased from 0.4 to 0.25

Necrolyte
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds

Omniknight
- Purification cast range rescaled from 400/500/600/700 to 700

Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues

Puck
- Illusory Orb cooldown decreased from 13 to 12

Pugna
- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6

Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75

Slark
- Base agility increased by 6

Spectre
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)

Sven
- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds

Templar Assassin
- Refraction manacost increased from 75 to 100

Terrorblade
- Movement speed increased by 5

Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)

Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140

Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90

Viper
- Base strength increased by 3

Warlock
- Shadow Word cooldown decreased from 20 to 16

Weaver
- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150

Winter Wyvern
- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan

Zeus
- Strength growth increased from 1.8 to 2.3

Items:

Buriza-do Kyanon (Daedalus)
- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000

Crystalys
- Damage decreased from 35 to 30

Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250

Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30

Misc:

- Harpy's Chain Lightning manacost reduced from 90 to 50


Sources: Playdota - 6.77 Changelog

 
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#1
Crytash wrote at 15.12.2012, 07:17 CET:
Jaywalker, nightstalker!

(old but good)
#2
bistroo wrote at 15.12.2012, 07:18 CET:
Much needed nerfs on drow, cent and magnus skewer :DDD
#3
Puddingheads wrote at 15.12.2012, 07:19 CET:
Treant Protector
- Damage increased by 10

lol'd
gives him 85 damage at level 1
#4
overToast wrote at 15.12.2012, 07:24 CET:
great nerfs and buffs , however jakiro imo did not deserve that much nerf, 50 starting dmg would be ideal though.
#5
EmbraceTheDark wrote at 15.12.2012, 07:25 CET:
Nice to see treant getting better buffs
#6
wittlemidget9 wrote at 15.12.2012, 07:27 CET:
Stupid removing Track minus armour and nerfing Daedalus
#7
vizuaLize wrote at 15.12.2012, 07:28 CET:
WOW massive nerf on batrider.. can't atk? so you can't add napalm stacks? or flamebreak?
#8
InMySoul_ wrote at 15.12.2012, 07:29 CET:
Refraction manacost increased from 75 to 100

WHY ?
#9
Semper2k8 wrote at 15.12.2012, 07:32 CET:
vizuaLize wrote:
WOW massive nerf on batrider.. can't atk? so you can't add napalm stacks? or flamebreak?

think only autohits if not it is broken

edited by Semper2k8 at 15.12.2012, 07:36 CET
#10
Issedia77 wrote at 15.12.2012, 07:32 CET:
vizuaLize wrote:
WOW massive nerf on batrider.. can't atk? so you can't add napalm stacks? or flamebreak?


the idea is that to solo kill someone as bat you need to use firefly and lasso and the enemy has to have alot of stacks as to take alot of dmg from firefly
#11
Ziabster wrote at 15.12.2012, 07:33 CET:
vizuaLize wrote:
WOW massive nerf on batrider.. can't atk? so you can't add napalm stacks? or flamebreak?


It might mean that batrider can't attack but can use spells. Who knows.
#12
Semper2k8 wrote at 15.12.2012, 07:35 CET:
InMySoul_ wrote:
Refraction manacost increased from 75 to 100
WHY ?


cause this skill is op? to stronk for the mana u have to spend

and the tree buffs
dont think this matter a lot he is stronger in early and still useless in late

interessting is the change on drow
this nerf is hugh
#13
AndyZloy wrote at 15.12.2012, 07:39 CET:
to stronc nerf on Jaciro imo. But Im pretty like treant;-)
#14
totti_jr wrote at 15.12.2012, 07:39 CET:
It means u cant right click. Its clear. Also Sven needs more nerf also Magnus's RP NEEDS CAST ANIMATION!
#15
FaithEquityM wrote at 15.12.2012, 07:44 CET:
vizuaLize wrote:
WOW massive nerf on batrider.. can't atk? so you can't add napalm stacks? or flamebreak?


it can skill, just cant attack.

yeah! undying finally nerfed although it is small nerf~
#16
Railag wrote at 15.12.2012, 07:56 CET:
bye-bye TA :(
#17
siddharta wrote at 15.12.2012, 08:06 CET:
Overall some good changes in this patch. However I don't necessarily agree with IceFrogs logic to always buff underused heroes rather than nerfing currently too good / overly used ones. But I guess that's the only way to get people to play the heroes more, buff 'em!

Some changes I don't agree with though.

Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds

This is too long. It was fine as it was. The thing Mirana needs is a buff in base damage, not more buffs on her ulti, unless IceFrog truly wants Mirana to be a semi-support hero...

Also don't quite get the increased mana cost on Refraction. I barely even play TA but I really don't think she needs more nerfs at this point. She's just fine. Guessing this change will make her as competitively viable as Invoker now.
#18
wrote at 15.12.2012, 08:07 CET:
overToast wrote:
great nerfs and buffs , however jakiro imo did not deserve that much nerf, 50 starting dmg would be ideal though.

lol still op... its not the damage ur looking for in the icepath!

Love the spectre buff i really want too see that hero back in competetive not that this buff is enough for that but still...
#19
nitro_05 wrote at 15.12.2012, 08:12 CET:
Mirana is still shit, ever since SoD came out.

No synergy between her ult and other skills
#20
IggoRZ wrote at 15.12.2012, 08:12 CET:
ZEUS still needs reworking, i hate to see my fav hero not being played in meta... IceFrog I'm disappointed in you...
#21
stinkor5 wrote at 15.12.2012, 08:20 CET:
and so it will continue until all of heroes will be creeps...
#22
W2B wrote at 15.12.2012, 08:24 CET:
clocks agi is buffed. that's really nice
#23
TheMightyTalkerrr wrote at 15.12.2012, 08:28 CET:
No nerf = FUCKING OP HEROES WHAT IS THIS ICEFROG FUCK YOU
Release 6.67 Nerf some heroes= OH FUCK THOSE HEROES NOT PLAYABLE ANYMORE LETS GO LOL

plz. fuck. off.
#24
nixx wrote at 15.12.2012, 08:37 CET:
wittlemidget9 wrote:
Stupid removing Track minus armour and nerfing Daedalus


track had just too many things for 1 single ability, vision, bounty money for EVERYONE, - armor and bonus movespeed..

i believe this one balances is out quite a bit. def still a top pick material though.
#25
Trock wrote at 15.12.2012, 08:57 CET:
icefrog where is that morph!
 
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