Nyx Assassin, KotL, Visage added to Dota 2
posted by Jaywalker, 297 days ago
TRIPLE KILL!!! Nyx Assassin, Keeper of the Light, and Visage have all been added to Dota 2 Test. All three heroes will also be made available in Captain's Mode. 
Aside from that, whenever a player declines or abandons a game a find match cooldown has been implemented. Another big change to note is that "Neutrals damaged by an invisible enemy will now try to run away", which could put an end to certain methods of jungling.
L-R: Visage, Nyx & Keeper of the Light
Click the individual heroes for info!
The patch notes are available below:
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout.
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Sources: dev.dota2.com
#1
SpaceGiraffe wrote at 26.07.2012, 00:12 CEST:
cool
#2
13_11 wrote at 26.07.2012, 00:12 CEST:
whoot
#3
Aprior1.MoneY wrote at 26.07.2012, 00:13 CEST:
nice sheizzle
#4
Me4onyX wrote at 26.07.2012, 00:14 CEST:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I JUST WANNA SCREAM! F*%K YEAH!
Sand King: Neutrals can now be damaged by Sandstorm.
Templar Assassin: Fixed Meld initial attack doing too much damage.
Neutrals damaged by an invisible enemy will now try to run away.
i'm very glad to see this
gj valve
edited by Me4onyX at 26.07.2012, 00:22 CEST
I JUST WANNA SCREAM! F*%K YEAH!
Sand King: Neutrals can now be damaged by Sandstorm.
Templar Assassin: Fixed Meld initial attack doing too much damage.
Neutrals damaged by an invisible enemy will now try to run away.
i'm very glad to see this
gj valve
edited by Me4onyX at 26.07.2012, 00:22 CEST
#5
KillerNepal wrote at 26.07.2012, 00:18 CEST:
imba game now :\D
#6
SeivousBeast wrote at 26.07.2012, 00:19 CEST:
no more easy stack smoke ion shell for dark seer.
"Neutrals damaged by an invisible enemy will now try to run away."
"Neutrals damaged by an invisible enemy will now try to run away."
#7
xkieth wrote at 26.07.2012, 00:22 CEST:
WOOOOOOOOOOOOOOAAAAAAAAAAAAAHHHHHHHHH SHIT!!!!
Sand King: Neutrals can now be damaged by Sandstorm.
Im guessing a jungling Sand King?
Sand King: Neutrals can now be damaged by Sandstorm.
Im guessing a jungling Sand King?
#8
cacinho wrote at 26.07.2012, 00:25 CEST:
nyx assassin wtf this hero?
#9
Mysteh wrote at 26.07.2012, 00:29 CEST:
cacinho schrieb:
nyx assassin wtf this hero?
nyx assassin wtf this hero?
its AnubArak from wc3
#10
komediaa wrote at 26.07.2012, 00:29 CEST:
"Neutrals damaged by an invisible enemy will now try to run away."
This was a disgusting update, it will change the whole metagame, at least for puppey :DDD
This was a disgusting update, it will change the whole metagame, at least for puppey :DDD
#11
ginlez wrote at 26.07.2012, 00:29 CEST:
hell yeah
#12
Mammoth wrote at 26.07.2012, 00:32 CEST:
xkieth schrieb:
WOOOOOOOOOOOOOOAAAAAAAAAAAAAHHHHHHHHH SHIT!!!!
Sand King: Neutrals can now be damaged by Sandstorm.
Im guessing a jungling Sand King?
WOOOOOOOOOOOOOOAAAAAAAAAAAAAHHHHHHHHH SHIT!!!!
Sand King: Neutrals can now be damaged by Sandstorm.
Im guessing a jungling Sand King?
Neutrals damaged by an invisible enemy will now try to run away.
Guess not.
#13
IronGirella wrote at 26.07.2012, 00:33 CEST:
#8
is the old nerubian assassin, copyright problem made his name change D:
btw poor ds ç_ç
is the old nerubian assassin, copyright problem made his name change D:
btw poor ds ç_ç
#14
TobiWanKenobi wrote at 26.07.2012, 00:35 CEST:
just put the pics in
#15
zoe wrote at 26.07.2012, 00:36 CEST:
Templar Assassin: Fixed Meld initial attack doing too much damage.
Thx!
Thx!
#16
Mysteh wrote at 26.07.2012, 00:36 CEST:
Nerubian assasin + KOTL is fine but i Hate VISAGE :D
#17
Oneb3low wrote at 26.07.2012, 00:38 CEST:
I literally squealed like a cat when i saw 3 heroes. Damn i love this game
#18
KrossoverKing wrote at 26.07.2012, 00:38 CEST:
great update... nice job valve :D
#19
zopad_ wrote at 26.07.2012, 00:40 CEST:
finally ezalor ! to stop 20min rax push tactics
#20
stay.frosty wrote at 26.07.2012, 00:42 CEST:
KOTL FTW
#21
Fuce wrote at 26.07.2012, 00:44 CEST:
KOTL IS BACK FINALLY looking forward to play the epic ezalor best hero ingame :D
#22
IV REAL wrote at 26.07.2012, 00:44 CEST:
Nyx looks freakin awesome
Best model in game :X
Best update ever + we can play Gandalf The white too :))
Also Dire first to have one full category of heroes :) (Intel)
Best model in game :X
Best update ever + we can play Gandalf The white too :))
Also Dire first to have one full category of heroes :) (Intel)
#23
waitforit92 wrote at 26.07.2012, 00:50 CEST:
icefrog hates puppey :(
#24
needmoney wrote at 26.07.2012, 01:12 CEST:
FINALY NERUB ASSASIN
huuuuuge hero
huuuuuge hero
#25
MeRusMePro wrote at 26.07.2012, 01:18 CEST:
inc NA stomping
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