Disruptor and Undying join Dota 2

posted by Jaywalker, 322 days ago
Update: Patch is now live on the main Dota 2 client. Time to play the new heroes!

Both Disruptor and Undying have been added to Dota 2 Test along with a series of updates. It should also be noted that Rubick, Wisp, and Luna are now enabled in Captain's Mode, therefore we can certainly look forward to a lot of interesting strategies in upcoming matches.

Check out all the updates below.


Undying and Disruptor can also be found in our hero database.



Update Notes - July 4, 2012


- Added Disruptor and Undying!
- Enabled Rubick, Wisp, and Luna in Captain's Mode.

GAMEPLAY
- Bloodseeker: Fixed Bloodbath not properly granting a heal from enemy heroes dying in an AoE.
- Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
- Luna: Fixed Eclipse ending if you get Cycloned.
- Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
- Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
- Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
- Rubick: Fixed Toggleable spells not being stealable.
- Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
- Rubick: Fixed Fade Bolt stopping when Rubick dies.
- Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
- Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
- Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.
- Wisp: Fixed Magic Stick interaction with Tether.
- Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
- Wisp: Spirits no longer don't retain their vision after they explode.
- Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
- Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
- Wisp: Fixed Soul Ring not working with Tether.
- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.
- Small fix to creep aggro reaction time.

VISUALS
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
- Added 'Telekinesis Land' effect marker for Rubick.
- The game now desaturates when paused.
- Fixed Wisp voice lipsync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Wisp.
- Fixed Unusual Flying Couriers losing some of their effects when transitioning.
- Fixed Tether being left behind when enemy teleported into FoW.
- Changed Guardian Wisp Explosion Effects.
- Added more obvious Wisp Tether Boundary Effect.

UI
- When someone buys back, an icon now shows on the top bar for 5 seconds.
- Tether now shows the amount that it heals it's target.
- Wisp spirits no longer show up on the minimap.
- Wisp and his tethered unit move their camera when they Relocate and Relocate back.
- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc)
- Fixed shop closing when other players' selections change
- We now show the Aghanim upgrade info in the ability itself if you're holding the scepter.

AUDIO
- The Relocate sound stops correctly now.

BOTS
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
- Made Crystal Maiden bot even more timid.
- Bots will temporarily no longer do Roshan.
- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
- Fixed case were bots could "cheat" and have knowledge of where their target was when blinking.


Sources: Patch Notes, Dota 2 blog

 
1

#1
SuperMorten wrote at 04.07.2012, 21:16 CEST:
first
#2
MutenRoshi wrote at 04.07.2012, 21:17 CEST:
undying <33
#3
MaddoxX wrote at 04.07.2012, 21:17 CEST:
second
#4
KawaiiiO wrote at 04.07.2012, 21:18 CEST:
undying looking too weak, should look more dangerous
#5
Sh1ny- wrote at 04.07.2012, 21:19 CEST:
nice
#6
ischtar wrote at 04.07.2012, 21:19 CEST:
2 heroes/ week... i want more!:D:D
#7
Soultyranid wrote at 04.07.2012, 21:21 CEST:
nah the model is ok u know he is a corpse and not a beefy beauty.
#8
IronGirella wrote at 04.07.2012, 21:22 CEST:
SuperMorten schrieb:
first


so?
#9
avilve wrote at 04.07.2012, 21:24 CEST:
third
#10
snajB wrote at 04.07.2012, 21:29 CEST:
holy shit, been waiting for Undying quite some time<3
#11
njuub wrote at 04.07.2012, 21:42 CEST:
ye yeyeeaaaaaaaaaaaa
#12
alife wrote at 04.07.2012, 21:55 CEST:
*It should also be noted that Rubick, Wisp, and Luna are now enabled in Captain's Mode*
FUUUU!! What a retard made this happen?? Wisp's Relocate still has no visual effect so they are just jumping on u and raping... And now Trall came... Those captains wouldn't need any more heroes...
#13
Mysteh wrote at 04.07.2012, 21:56 CEST:
THRALLL !!!! yess let a real fun begin
#14
njuub wrote at 04.07.2012, 21:58 CEST:
alife schrieb:
*It should also be noted that Rubick, Wisp, and Luna are now enabled in Captain's Mode*
FUUUU!! What a retard made this happen?? Wisp's Relocate still has no visual effect so they are just jumping on u and raping... And now Trall came... Those captains wouldn't need any more heroes...


I really tried
#15
Spekwjirm wrote at 04.07.2012, 22:00 CEST:
alife schrieb:
*It should also be noted that Rubick, Wisp, and Luna are now enabled in Captain's Mode*
FUUUU!! What a retard made this happen?? Wisp's Relocate still has no visual effect so they are just jumping on u and raping... And now Trall came... Those captains wouldn't need any more heroes...
stop trolling plz.

#16
ERMAC__ wrote at 04.07.2012, 22:13 CEST:
- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.


It stacks?
#17
BoMbaStiXxX wrote at 04.07.2012, 22:28 CEST:
Yes, their immolation stacks.
#18
JtChan wrote at 04.07.2012, 22:28 CEST:
#16 When there's more than 1 inferno, yes. For instance if there's Aghamins/Refresher Orb, then the fiery skin of the Golems will incinerate the mother fuckers that dare to cross it.

Correct me if I'm wrong!
#19
Trock wrote at 04.07.2012, 23:14 CEST:
meeeeeeeeepo where r u???
#20
Kanki wrote at 04.07.2012, 23:25 CEST:
Damn Valve! 2 more heroes this week?! Hold your horses already xD

Just kidding...keep them coming!
#21
Frazzlehoon wrote at 04.07.2012, 23:28 CEST:
Oh my god valve. <3
#22
iNiro wrote at 04.07.2012, 23:48 CEST:
Undying got wayyyy skinnier~
#23
el_kosh wrote at 04.07.2012, 23:55 CEST:
the vacuum + thrall combo is pretty imba if u add any dagger hero like tide/enigma/earth is ridiculous, but fun :)

i want too see dotacinema introduction, wondering how flesh golem is :)
#24
melvinwaaa wrote at 04.07.2012, 23:57 CEST:
I like the pace VALVe release the updates. Now on a timely manner like planned (weekly).

But still, 2 heroes per week is awesome! The International 2 will be epic.
#25
xMxgxZx wrote at 05.07.2012, 00:41 CEST:
Valve is simply awesome :)
 
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