Luna Wisps into the game
posted by TobiWanKenobi, 324 days ago
-Update- Main client has been updated. -Update- Another small patch drops just before the main client is set to be update as well. This patch fixes some major bug issues that occured due to the previous patch.
Patch night brings the gift of Luna and Guardian Wisp, as well as improvements to the in game audio making your Defense tickets even more worth it. Check out all the updates below.

Hand in hand.
Two great new heros join us in the world of DOTA 2 today, Guardian Wisp and Luna.
Along with these two heros come many needed bug fixes and many needed UI fixes.
DOTA 2 is also now using CELT (Constrained Energy Lapped Transform) Codec, which is an open, royalty-free lossy audio compression format and a free software codec with especially low algorithmic delay for use in low-latency audio communication; or in other words, the audio and voice communication were both improved.
An interesting thing to note is that Rubick has not been added to Captain's Mode as of yet, possibly due to many more bug fixes required to make it into a more stable hero for competitive play.
Update 2
- Fixed Wisp not being able to tether creeps.
- Fixed Moon Glaive only using base damage for its bounces.
- Fixed Moon Glaive not bouncing on magic immune enemies.
- Fixed some Wisp visual effects
- Fixed Wisp not looking different when Invisible
- Fixed Eclipse hitting fogged units
- Fixed Exclipse hitting Roshan and Ancients
- Fixed Guardian Wisp's Spirit secondary abilities not having legacy keys
- Fixed some Moon Glaive damage bugs with Luna's illusions
- Fixed Tether not ending if the target is dead
- Fixed trees not being destroyed upon Relocating
- Fixed Tether not being castable on Siege
- Fixed Wisp illusions not appearing
- Fixed Disable Help not working with Tether
- Fixed Spirits not detonating when they expire
- Fixed Break Tether being stolen instead of Tether with Spell Steal
- Fixed trees not being destroyed when you finish getting pulled in with Tether
- Fixed Eclipse always doing an extra Lucent Beam
- Fixed Arcane Boots mana gain not transfering to Tethered Unit
- Fixed Relocate requiring channeling instead of a cast delay
- Fixed a crash when Tethering a dead Illusion
- Fixed Wisp not being able to tether creeps.
- Fixed Moon Glaive only using base damage for its bounces.
- Fixed Moon Glaive not bouncing on magic immune enemies.
- Fixed some Wisp visual effects
- Fixed Wisp not looking different when Invisible
- Fixed Eclipse hitting fogged units
- Fixed Exclipse hitting Roshan and Ancients
- Fixed Guardian Wisp's Spirit secondary abilities not having legacy keys
- Fixed some Moon Glaive damage bugs with Luna's illusions
- Fixed Tether not ending if the target is dead
- Fixed trees not being destroyed upon Relocating
- Fixed Tether not being castable on Siege
- Fixed Wisp illusions not appearing
- Fixed Disable Help not working with Tether
- Fixed Spirits not detonating when they expire
- Fixed Break Tether being stolen instead of Tether with Spell Steal
- Fixed trees not being destroyed when you finish getting pulled in with Tether
- Fixed Eclipse always doing an extra Lucent Beam
- Fixed Arcane Boots mana gain not transfering to Tethered Unit
- Fixed Relocate requiring channeling instead of a cast delay
- Fixed a crash when Tethering a dead Illusion
HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time
VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed
UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time
VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed
UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
Sources: Patch Notes
#1
SuperMorten wrote at 28.06.2012, 02:34 CEST:
first
#2
teschio wrote at 28.06.2012, 02:34 CEST:
can i ask where one should submit bug reports? because since wisp is my favorite hero of all times, and i already found a couple of bugs, i would like to help fix him asap :D
#3
Fwizz wrote at 28.06.2012, 02:36 CEST:
dev.dota2.com
#4
Titibo wrote at 28.06.2012, 02:40 CEST:
Rubick not in cm yet :'(
#5
skyline385 wrote at 28.06.2012, 02:51 CEST:
WTF picture ?? How are we supposed to get a clear idea of the hero's model from this ???
#6
Shibbywan wrote at 28.06.2012, 02:59 CEST:
He's probably not going to be in CM until all the heroes have been added, remember that everytime you add a new hero, Rubick also changes.
#7
X4vier wrote at 28.06.2012, 03:01 CEST:
Wisp! yay! :D I think the picture's really cool
#8
PopcornColonel wrote at 28.06.2012, 03:09 CEST:
Hooray for the codec! Now listening to tobi in-game will be good :P
#9
Verius wrote at 28.06.2012, 03:10 CEST:
YES LUNA ;D
#10
Modulus wrote at 28.06.2012, 03:10 CEST:
Can you even read Tobi? The ability to steal spirit bear is intended, it's just temporarily disabled because of too many bugs with it.
#11
k2jl5p wrote at 28.06.2012, 03:13 CEST:
WAaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhh... LUuUuuuuuunaaaaaaaaaaaaaaa....
#12
Gsulis wrote at 28.06.2012, 03:14 CEST:
skyline385 schrieb:
WTF picture ?? How are we supposed to get a clear idea of the heros model from this ???
WTF picture ?? How are we supposed to get a clear idea of the heros model from this ???
.... really? its whisp in the middle of the image linked with luna and his balls arround them
Keep it up valve!
#13
melvinwaaa wrote at 28.06.2012, 03:18 CEST:
I saw this vid about Rubix doing Naixeption with Naix.
Pretty funny lol.
Personally, I don't think Rubick copying Lone Druid's bear is a bug since it's cancelled or dies when Rubick copies another spell.
Just remove the items on the copied bear then voila! Happy all.
Pretty funny lol.
Personally, I don't think Rubick copying Lone Druid's bear is a bug since it's cancelled or dies when Rubick copies another spell.
Just remove the items on the copied bear then voila! Happy all.
#14
skyline385 wrote at 28.06.2012, 03:20 CEST:
Gsulis schrieb:
.... really? its whisp in the middle of the image linked with luna and his balls arround them
Keep it up valve!
skyline385 schrieb:
WTF picture ?? How are we supposed to get a clear idea of the heros model from this ???
WTF picture ?? How are we supposed to get a clear idea of the heros model from this ???
.... really? its whisp in the middle of the image linked with luna and his balls arround them
Keep it up valve!
Of course i know that much. What i meant was about the hero's model obviously. These kinda pictures are meant to be posted by Valve (Heroes in action,etc.). jD should post clear Hero models, i went and checked it on reddit. Just look how fuckin awesome Luna's model is. You can't say that from this stupid picture.
#15
JustJeka wrote at 28.06.2012, 03:53 CEST:
http://www.youtube.com/watch?v=c7ro0fVJSpA&feature=g-u-u
Luna
Luna
#16
Kanki wrote at 28.06.2012, 03:56 CEST:
Two more heroes in this patch? Me likey a lot!
#17
TrulzaN wrote at 28.06.2012, 04:32 CEST:
Wisp tether doesnt work on creep comeon fix :(
#18
starcraft2korea wrote at 28.06.2012, 04:36 CEST:
Luna is Scottish! http://www.youtube.com/watch?v=Bbe8P8XFd_8
#19
saber12 wrote at 28.06.2012, 04:43 CEST:
I love Scottish voices!!!!
#20
SeivousBeast wrote at 28.06.2012, 04:55 CEST:
Yay for Luna! Wisp is one of my least favorite heroes to play as... I'm sure some people are happy though.
#21
Serene- wrote at 28.06.2012, 05:35 CEST:
omfg... most broken hero in the game enters the fray... i wonder how the pros will handle a hero that was never in cm
#22
JMark1 wrote at 28.06.2012, 05:49 CEST:
Serene- schrieb:
omfg... most broken hero in the game enters the fray... i wonder how the pros will handle a hero that was never in cm
omfg... most broken hero in the game enters the fray... i wonder how the pros will handle a hero that was never in cm
v6.74
- Added Wisp, Disruptor and Rubick to CM
Humm not sure what you mean by that
#23
theronin wrote at 28.06.2012, 05:54 CEST:
YES! Luna can use motherfucking orbs YES!
#24
fdamoreg wrote at 28.06.2012, 05:55 CEST:
Serene- schrieb:
omfg... most broken hero in the game enters the fray... i wonder how the pros will handle a hero that was never in cm
omfg... most broken hero in the game enters the fray... i wonder how the pros will handle a hero that was never in cm
lol, rubick is in cm and its never picked, get ur facts straight.
#25
iDeFy wrote at 28.06.2012, 07:32 CEST:
wonder why a bunch of heroes that are almost finished for 2 weeks straight not been put in :( meepo/undying
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