posted by Malystryx.GDS,
Breaking News: Tomorrow a massive patch will be released that welcomes Legion Commander as a playable hero, a new game-mode "Wraith-Night", Ranked Matchmaking (MMR) as well as the addition of Slark and Huskar to Captains Mode. Read on for all the changes about to hit your favourite game. Skeleton King becomes Wraith King



More details have been revealed about the new game mode entitled "Wraith-Night". Apparently the Skeleton King has done one too many ressurections and is now at death's door (literally) and needs your help to complete a ritual only performed once in a millenium. In the new game mode players will assist the Wraith King - formerly known as the Skeleton King - by gathering Wraith Essence by killing enemy units. The Wraith Essence will flow into the King and if you survive until dawn then the Wraith King will be reborn.

For those looking for rewards and spoils of victory do not fear. If you perform well in defending the Wraith King then you will have a chance to win Phantom Fragments which can be saved up and put towards reliquaries (holy relics). As you can imagine there will be multiple tiers of fragments, with the pinnacle of them all, "a recipe to craft a Relic of the Wraith King". If the idea of a new game mode tickles your fancy then all the info in the official announcement.


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*NEW HERO* Legion Commander
Patch 6.79c welcomes a new hero to the game, Legion Commander. The new Legion Commander has not only lost his horse from the original game, but also changed gender. Below are the skills for the hero which will be added to the main client tomorrow, 12th December.



Legion Commander Skills
Overwhelming Odds - Deal damage and gain bonus movement speed for each enemy unit in a targeted area.


Press the Attack - Remove debuffs and disables from an ally, while granting bonus attack speed and regeneration

Moment of Courage - When attacked, immediately counterattack with bonus lifesteal.


Duel (Ultimate) - Legion Commander and an enemy hero become locked in a duel. The surviving hero gains a permanent damage increase.

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*NEW* Ranked Matchmaking Added



As reported on last week, ranked matchmaking will be introduced to the DOTA2 client which should heavily change the course of competitive dota for aspiring professional teams. Matchmaking Rating (MMR) will help track your progress and skill level and can be unlocked once you reach level 13, which is approximately 150 games. Once you have access to the feature you will play a series of 10 calibration games - similar to the five placements matches in Blizzard's Starcraft2 - to obtain your rating.

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Patch 6.79C - Slark and Huskar added to Captains Mode + other changes

6.79c not only welcomes the addition of Legion Commander but also as is traditional of any major patch, a collection of tweaks and alterations to the game mechanics. This patch sees Huskar and Slark both added to Captains Mode, nerfs to Elder Titan in terms of damage and vision as well as to Crystal Maiden's base intelligence. You can read the full changelog below.



User Interface
Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode
The drafter is now indicated when spectating a CM or CD game.
Fixed a case where shop items would get stuck on the screen after dragging
Play a sound when a teammates puts an item into your hero's inventory. eg when giving a Tango charge
Fixed a case where health and mana bars would be invisible at the beginning of a match
Select All Other Units hotkey now also selects other units like Plague and Serpent Wards
Added captions in Korean.
Community
You now get an abandon if one of your party members abandon
Added message indicating that players must complete a low-priority match with players on both sides to decrement their low-priority penalty count
Adjusted the amount of XP required for Dota Profile levels 2 thru 7 (your in-profile XP bar might be a little off until you finish a game)
Game modes are now unlocked as you progress through levels
6.79c Gameplay Update
Hand of Midas recipe cost increased from 1400 to 1550
Ancestral Spirit vision reduced from 600 to 450
Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
Plague Wards night vision reduced from 1200 to 800
Venomancer base movement speed reduced from 290 to 285
Fixed Power Cogs knockback aoe being too big
Fixed Whirling Death not restoring enough HP after the debuff wears off
Necronomicon night vision from 1300/1400/1500 to 800
Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
Magnetic Grip cast range reduced from 1400 to 1100
Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
Fixed Stone Remnant counting as a spell (for purposes of Curse of the Silent, Magic Stick, etc)
Dueling units cannot be disarmed or Force Staffed away
Visage movement speed reduced from 295 to 290
Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage as before)
Added Slark to CM
Added Huskar in CM
Visuals
Orchid - Added fx for damage pop at the end of orchid, and additional effects if unit dies to orchid damage.
Fixed projected texture and screenshake render types that were drawing to the portrait also effecting the world, fixes bug with Enigma darkness rendering from his portrait in the world.
Fixed some Bounty Hunter items which weren't properly showing his Jinada effects.
Economy
Players now receive a series of presents as they proceed through the early levels of the game. Each present contains some free items to use.
Automatically unlock and select item styles that are unlocked by inscribed gems reaching a certain value
Fixed armory preview of items not showing the correct style
Workshop
Heroes updated or newly enabled on the workshop - Earth Spirit, Ember Spirit, Storm Spirit, Gyrocopter, Pudge
Showcase View
Hide Pause panel in Showcase View.
Fixed a bug where dragging could select another follow unit.


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