Slithice, the
Naga Siren
Naga Siren
CarryAgility
21 +2.3
21 +2.75
18 +1.95Abilities (hover for details)






Mirror Image
Ability: No Target Affects: None
Creates three images of Naga Siren under her control.
Duration: 30
Number of Illusions: 3
llusion Damage Dealt: 30%/35%/40%/45%
Illusion Bonus Damage Taken: 500%/400%/300%/200%
40
70/80/90/100
Notes: During casting, Slithice is invulnerable. Upon cast most effects will be removed from Slithice. If Slithice is targeted with an attack or ability before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice. Siren and her illusions all have 8 collision size.
Ability: No Target Affects: None
Creates three images of Naga Siren under her control.
Duration: 30
Number of Illusions: 3
llusion Damage Dealt: 30%/35%/40%/45%
Illusion Bonus Damage Taken: 500%/400%/300%/200%
40
70/80/90/100Notes: During casting, Slithice is invulnerable. Upon cast most effects will be removed from Slithice. If Slithice is targeted with an attack or ability before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice. Siren and her illusions all have 8 collision size.

Ensnare
Ability: Target Affects: Enemy
Interrupts the target and traps them in place preventing movement or blinking.
Range: 650
Duration: 2/3/4/5
14
75/85/95/105
Notes: Works on magic immune units. Interrupts channeling abilities. A few abilities, including Blink, will also be disabled when Ensnared. Ensnare sets the movement speed of the affected unit to zero. Ensnare dispels non-combat consumables.
Ability: Target Affects: Enemy
Interrupts the target and traps them in place preventing movement or blinking.
Range: 650
Duration: 2/3/4/5
14
75/85/95/105Notes: Works on magic immune units. Interrupts channeling abilities. A few abilities, including Blink, will also be disabled when Ensnared. Ensnare sets the movement speed of the affected unit to zero. Ensnare dispels non-combat consumables.

Rip Tide
Ability: Point Affects: Enemy
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor.
Radius: 450
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
19/16/13/10
80/90/100/110
Notes: Will affect enemies around Naga and her illusions. An enemy in multiple AoEs will only get hit once by Rip Tide.
Ability: Point Affects: Enemy
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor.
Radius: 450
Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
19/16/13/10
80/90/100/110Notes: Will affect enemies around Naga and her illusions. An enemy in multiple AoEs will only get hit once by Rip Tide.

Song of the Siren
Ability: No Target Affects: Enemy
All enemies in range of the Siren are put into a magical stasis where they cannot act or be attacked. Can be turned off by using the ability again.
Radius: 1250
Duration: 7
180/120/60
100
Notes: Sleeping units are invulnerable until the end of the ability. Enemy units wake up when Naga Siren leaves the area, or at the end of the duration. Casting the ability again will end its duration immediately.
Ability: No Target Affects: Enemy
All enemies in range of the Siren are put into a magical stasis where they cannot act or be attacked. Can be turned off by using the ability again.
Radius: 1250
Duration: 7
180/120/60
100Notes: Sleeping units are invulnerable until the end of the ability. Enemy units wake up when Naga Siren leaves the area, or at the end of the duration. Casting the ability again will end its duration immediately.

Song of the Siren - Active
Ability: No Target Affects: Enemy
All enemies in range of the Siren are put into a magical stasis where they cannot act or be attacked. Can be turned off by using the ability again.
Radius: 1250
Duration: 7
180/120/60
100
Notes: Sleeping units are invulnerable until the end of the ability. Enemy units wake up when Naga Siren leaves the area, or at the end of the duration. Casting the ability again will end its duration immediately.
Ability: No Target Affects: Enemy
All enemies in range of the Siren are put into a magical stasis where they cannot act or be attacked. Can be turned off by using the ability again.
Radius: 1250
Duration: 7
180/120/60
100Notes: Sleeping units are invulnerable until the end of the ability. Enemy units wake up when Naga Siren leaves the area, or at the end of the duration. Casting the ability again will end its duration immediately.
Lore
Among the high-sworn of the Slitherene Guard there is a solemn vow oft repeated before battle: No Slitherene may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slitherene. Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
Among the high-sworn of the Slitherene Guard there is a solemn vow oft repeated before battle: No Slitherene may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slitherene. Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
| Health (lvl 1): | 549 | Movespeed: | 320 |
| Mana (lvl 1): | 234 | Base Atck. Time: | 1.7 |
| Damage: | 44-46 | Missile Speed: | Instant |
| Atck. Range: | Melee | Attack Anim.: | 0.5 +0.5 |
| Atck. Speed: | 1.4s | Cast Anim.: | 0.65 +0.7 |
| Armor: | 5.94 | Sight Range: | 1800 800 |

#1
S9.S1 wrote at 16.02.2013, 00:26 CET:
Naga Siren is one of the best hero in DOTA..
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