Dirge, the
Undying
Undying
Durable, Pusher, Disabler, Initiator Strength
22 +2.1
10 +0.8
27 +2.0Abilities (hover for details)





Decay
Ability: Point Affects: Enemy
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Range: 625
Radius: 325
Duration: 25/30/35/40
Strength Stolen: 4
Damage: 20/60/100/140
10/8/6/4
70/90/110/130
Notes: Decay stacks, but can't reduce a Hero's strength below 1. The strength loss takes effect before the damage.
Ability: Point Affects: Enemy
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Range: 625
Radius: 325
Duration: 25/30/35/40
Strength Stolen: 4
Damage: 20/60/100/140
10/8/6/4
70/90/110/130Notes: Decay stacks, but can't reduce a Hero's strength below 1. The strength loss takes effect before the damage.

Soul Rip
Ability: Target Affects: Enemy and Ally
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near it. Each counted unit takes damage.
Range: 650
Radius: 975
Maximum Units: 5/10/15/20
Heal/Damage per Unit: 25
25/20/15/10
50/75/100/125
Notes: Can heal Tombstone, but can't heal or damage any other buildings. Every counted unit, ally or enemy, takes 25 damage. Units cannot be killed with this ability, only reduced to 1 HP.
Ability: Target Affects: Enemy and Ally
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near it. Each counted unit takes damage.
Range: 650
Radius: 975
Maximum Units: 5/10/15/20
Heal/Damage per Unit: 25
25/20/15/10
50/75/100/125Notes: Can heal Tombstone, but can't heal or damage any other buildings. Every counted unit, ally or enemy, takes 25 damage. Units cannot be killed with this ability, only reduced to 1 HP.

Tombstone
Ability: Point Affects: None
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Range: 600
Radius: 400/600/800/1000
Duration: 15/20/25/30
Hit points: 3
60
120/130/140/150
Notes: Tombstone is magic immune, but can be healed by Soul Rip.
Ability: Point Affects: None
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Range: 600
Radius: 400/600/800/1000
Duration: 15/20/25/30
Hit points: 3
60
120/130/140/150Notes: Tombstone is magic immune, but can be healed by Soul Rip.

Flesh Golem
Ability: No Target Affects: Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health.
SCEPTER UPGRADEABLE - Increases damage amplification and percent of HP healed.
Radius: 750
Duration: 30
Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)
Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-Hero Death: 2% (3%*)
Movement Slow: 9%
75
100
Notes: The souls of units killed near Undying will return to heal him even if he did not kill them. Plague Aura is strongest within 200 distance of Undying and decreases farther away from him. Dying illusions do not trigger Plague Aura's heal.
Ability: No Target Affects: Self
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health.
SCEPTER UPGRADEABLE - Increases damage amplification and percent of HP healed.
Radius: 750
Duration: 30
Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)
Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)
Amount Healed on Hero Death: 6% (10%*)
Amount Healed on Non-Hero Death: 2% (3%*)
Movement Slow: 9%
75
100Notes: The souls of units killed near Undying will return to heal him even if he did not kill them. Plague Aura is strongest within 200 distance of Undying and decreases farther away from him. Dying illusions do not trigger Plague Aura's heal.
Lore
How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.
| Health (lvl 1): | 568 | Movespeed: | 310 |
| Mana (lvl 1): | 351 | Base Atck. Time: | 1.7 |
| Damage: | 57-65 | Missile Speed: | Instant |
| Atck. Range: | Melee | Attack Anim.: | 0.3+0.3 |
| Atck. Speed: | 1.55s | Cast Anim.: | 0.45+0.51 |
| Armor: | 3.4 | Sight Range: | 1800 800 |

#1
copacabana wrote at 08.07.2012, 13:00 CEST:
Great Hero when you can play him.
#2
toasta wrote at 03.08.2012, 15:48 CEST:
Could be an early game carry.
#3
g0ldm00n wrote at 18.08.2012, 05:38 CEST:
toasta schrieb:
Could be an early game carry.
Could be an early game carry.
he couldn't . But he can be a realy good nuker or initiator
#4
jawad wrote at 06.05.2013, 23:12 CEST:
Disabler? How can he disable? With what?
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