Nessaj, the
Chaos Knight
Chaos Knight
Carry, Disabler, Durable, PusherStrength
20 +2.9
14 +2.1
16 +1.2Abilities (hover for details)





Chaos Bolt
Ability: Target Affects: Enemy
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Range: 500
Stun Duration: 1-2/1-3/1-4/2-4
Damage: 1-200/50-225/75-250/100-275
10
140
Notes: Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
Ability: Target Affects: Enemy
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
Range: 500
Stun Duration: 1-2/1-3/1-4/2-4
Damage: 1-200/50-225/75-250/100-275
10
140Notes: Stun duration and damage appears above targeted unit's head (visible to allies and enemies).

Reality Rift
Ability: Target Affects: Enemy
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Range: 550/600/650/700
Bonus Damage: 25/50/75/100
Bonus Duration: 1.2
24/18/12/6
70
Notes: Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance). Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position. Any illusions of Chaos Knight owned by the same player as Chaos Knight within a 1400 radius are also teleported to Chaos Knight's new position. Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.
Ability: Target Affects: Enemy
Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Range: 550/600/650/700
Bonus Damage: 25/50/75/100
Bonus Duration: 1.2
24/18/12/6
70Notes: Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance). Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position. Any illusions of Chaos Knight owned by the same player as Chaos Knight within a 1400 radius are also teleported to Chaos Knight's new position. Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit.

Chaos Strike
Ability: No Target Affects: Self
Chaos Knight's mojo gives him a chance to deal bonus damage.
Critical Chance: 10%
Critical Damage: 1.5×/2×/2.5×/3×
Ability: No Target Affects: Self
Chaos Knight's mojo gives him a chance to deal bonus damage.
Critical Chance: 10%
Critical Damage: 1.5×/2×/2.5×/3×

Phantasm
Ability: No Target Affects: Self
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.
Duration: 24
Number of Illusions: 1/2/3
140
125/200/275
Notes: This ability removes most buffs from Chaos Knight.
Ability: No Target Affects: Self
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.
Duration: 24
Number of Illusions: 1/2/3
140
125/200/275Notes: This ability removes most buffs from Chaos Knight.
Lore
The veteran of a countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
The veteran of a countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew. Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
if you had any."
| Health (lvl 1): | 530 | Movespeed: | 325 |
| Mana (lvl 1): | 208 | Base Atck. Time: | 1.7 |
| Damage: | 49-79 | Missile Speed: | Instant |
| Atck. Range: | Melee | Attack Anim.: | 0.5 +0.5 |
| Atck. Speed: | 1.49s | Cast Anim.: | 0.4 +0.2 |
| Armor: | 3.96 | Sight Range: | 1800 800 |

#1
Skeolsk wrote at 10.06.2012, 14:35 CEST:
that horse looks somewhat like the horse from Atumen of Karazhan in WoW / the warlock one
#2
copacabana wrote at 12.06.2012, 08:33 CEST:
great hero =)
#3
zimnic wrote at 20.08.2012, 09:06 CEST:
1. Pick CK against a Morph,
2. Build a Dominator,
3. Wait for Morph to Replicate you,
4. Dominate your Replica,
5. ?????
6. Profit.
2. Build a Dominator,
3. Wait for Morph to Replicate you,
4. Dominate your Replica,
5. ?????
6. Profit.
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