The,
Invoker


Carry, Nuker, Initiator, Escape

Intelligence
19 +1.7
20 +1.9
22 +2.5
Abilities (hover for details)

Quas
Ability: No Target Affects: Self

Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.

Active: Adds Quas (up to 3)
HP Regeneration: 1/2/3/4/5/6/7
Strength Bonus: 2/4/6/8/10/12/14



Wex
Ability: No Target Affects: Self

Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.

Active: Adds Wex (up to 3)
Atk. Speed +: 2%/4%/6%/8%/10%/12%/14%
MS Bonus : 1%/2%/3%/4%/5/6%/7%
Agility Bonus: 2/4/6/8/10/12/14



Exort
Ability: No Target Affects: Self

Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.

Active: Adds Exort (up to 3)
Bonus Damage: 3/6/9/12/15/18/21
Intelligence Bonus: 2/4/6/8/10/12/14



Invoke
Ability: No Target Affects: None

Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.

SCEPTER UPGRADEABLE - Decreases cooldown and removes mana cost.

Number of Invoked Spells: 1/2/2/2
22 (16*)/17 (8*)/12 (4*)/5 (2*)
20(0*)/40(0*)/60(0*)/80(0*)


Invoke can generate these Spells...

Chaos Meteor
Ability: Point Affects: Enemy

Ability invokes if Invoker has 2 Exort and 1 Wex instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Main Radius: 275
Damage Per 0.5s (Exort): 57.5/75/92.5/110/127.5/145/162.5
Meteor Range (Wex): 2/4/6/8/10/12/14
Additional Damage (Exort): 11/14/17/20/23/26/29

55 200

Tarak's Descent of Fire.
Forge Spirit
Ability: No Target Affects: None

Ability invokes if Invoker has 2 Exort and 1 Quas instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one.

Number of Spirits: 1/2 (if Quas + Exort are lvl 4+)
Duration (Quas): 20/30/40/50/60/70/80
Mana (Quas): 100/150/200/250/300/350/400
Attack Range (Quas): 300/400/500/600/700/800/900
Damage (Exort): 29/38/47/56/65/74/83
Health Points (Exort): 300/400/500/600/700/800/900
Armour (Exort): 2/3/4/5/6/7/8

30 75

Culween's Most Cunning Fabrications.
Deafening Blast
Ability: Point Affects: Enemy

Ability invokes if Invoker has 1 Quas, 1 Wex and 1 Exort instances. Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.

Stun Duration (Quas): 0.25/0.5/0.75/1/1.25/1.5/1.75
Attack Prevention (Wex): 1/1.5/2/2.5/3/3.5/4s
Damage (Export): 40/80/120/160/200/240/280

40 200

Buluphont's Aureal Incapacitator.
Sun Strike
Ability: Point Affects: Enemy

Ability invokes if Invoker has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Delay: 1.7
Radius: 175
Range: Global
Damage (Exort): 100/162.5/225/287.5/350/412.5/475

30 175

Harlek's Incantation of Incineration.
Ghost Walk
Ability: No Target Affects: Self

Ability invokes if Invoker has 2 Quas and 1 Wex instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.

Slow Radius: 400
Slows Enemy (Quas): 20/23/26/30/33/36/40%
Slows Self (Wex): 30/25/20/15/10/5/0%
Duration: 120

60 200

Tarak's Descent of Fire.
Cold Snap
Ability: Target Affects: Enemy

Ability invokes if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.

Stun Duration: 0.4
Damage: 60
Duration (Quas): 3/3.5/4/4.5/5/5.5/6
Stun Duration: 0.4

Bonus Damage: 30
Cooldown Between Stuns (Quas): 0.7715/0.7430/0.7145/0.6860/0.6575/0.6290/0.6005

20 100

Hadron's Protracted Frisson.
Ice Wall
Ability: Point Affects: Enemy

Ability invokes if Invoker has 2 Quas and 1 Exort instances. Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

Duration (Quas): 3/4.5/6/7.5/9/10.5/12
Movement Slow (Quas): 20/40/60/80/100/120/140%
Damage Per Second (Exort): 6/12/18/24/30/36/42

25 175

Killing Wall of Koryx.
Tornado
Ability: Point Affects: Enemy

Ability invokes if Invoker has 2 Wex and 1 Quas instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex.

Range (Wex): 800/1200/1600/2000/2400/2800/3200
Disable Duration (Quas): 0.8/1.1/1.4/1.7/2.0/2.3/2.5
MDamage (Wex + Quas): 70 + (20 * (lvl Quas + lvl Wex))

30 200

Claws of Tornarus.
Alacrity
Ability: Target Affects: Self

Ability invokes if Invoker has 2 Wex and 1 Exort instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.

Duration: 9
Attack Speed (Wex): 20/30/40/50/60/70/80%
Damage (Exort): 20/30/40/50/60/70/80

15 100

Gaster's Mandate of Impetuous Strife.
EMP
Ability: Point Affects: Enemy

Ability invokes if Invoker has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained.

Delay: 3.7/3.4/3.15/2.85/2.6/2.3/2
Radius: 675
Damage (Wex): 50/75/100/125/150/175/200
Mana Drain (Wex): 100/150/200/250/300/350/400

30 125

Endoleon's Malevolent Perturbation.


Lore

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.


"Mark these words:
they're the last you'll hear."


Health (lvl 1):511Movespeed:280
Mana (lvl 1):286Base Atck. Time:1.7
Damage:35-41Missile Speed:900
Atck. Range:600Attack Anim.:0.4 +0.7
Atck. Speed:1.42sCast Anim.:0 +0
Armor:1.8Sight Range:1800 800
Health:300/400/500/600/700/800/900XP Yield:31
Mana:100/150/200/250/300/350/400Bounty:32-46
Damage:29/38/47/56/65/74/83Movespeed:320
Atck. Range:300/400/500/600/700/800/900Base Atck. Time:1.5
Atck. Speed:-Missile Speed:1000
Armor:2/3/4/5/6/7/8 Sight Range:1200 800


Interesting Invoker Media

Introduction to Invoker


Back to Overview



#1
melvinwaaa wrote at 21.03.2012, 23:29 CET:
As an overview, it's nice.

I was expecting more of a guide though and not having to be linked again FROM a link. :p

Anyway, still nice. :)
#2
denunciator wrote at 23.03.2012, 03:09 CET:
Flavor text of Ghost Walk has an error. It should be Myrault's Hinder-Gast I believe.
#3
Invoker wrote at 05.04.2012, 17:48 CEST:
So begins a new age of knowledge
#4
ahrz wrote at 05.04.2012, 19:57 CEST:
my best hero!
#5
ewankulang wrote at 09.04.2012, 06:26 CEST:
role - EVERYTHING. hahaha
#6
destruction3402 wrote at 23.05.2012, 02:19 CEST:
Best role.
#7
dwerhs wrote at 31.05.2012, 07:11 CEST:
imba..
 

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