The,
Morphling
Morphling
Carry, Escape, Initiator, NukerAgility
19 +2
24 +3
17 +1.5Abilities (hover for details)






Waveform
Ability: Point Affects: Enemy
Morphling dissolves into liquid and surges forward, damaging enemy units in his path.
Range: 1000
Radius: 200
Damage: 100/175/250/325
11
140/155/160/165
A torrential flood takes enemies by force.
Ability: Point Affects: Enemy
Morphling dissolves into liquid and surges forward, damaging enemy units in his path.
Range: 1000
Radius: 200
Damage: 100/175/250/325
11
140/155/160/165 A torrential flood takes enemies by force.

Adaptive Strike
Ability: Target Affects: Enemy
Strikes an enemy unit with a blast of water. If Morphling's dominant attribute is Agility, there is bonus damage done, which is equal to the Morphling's Agility times the max multipler, in addition to the base damage, with only minimal stun. If the attribute is Strength, the stun is maximized but the damage is minimized.
Range: 600/700/800/900
Stun Duration: 0.25 to 0.75/1.5/2.25/3
Damage: 20/40/60/80 + (0.25 to 0.5/1/1.5/2) x Agility
10
100
The Morphling calls upon his elements to crush his opponents with waves.
Ability: Target Affects: Enemy
Strikes an enemy unit with a blast of water. If Morphling's dominant attribute is Agility, there is bonus damage done, which is equal to the Morphling's Agility times the max multipler, in addition to the base damage, with only minimal stun. If the attribute is Strength, the stun is maximized but the damage is minimized.
Range: 600/700/800/900
Stun Duration: 0.25 to 0.75/1.5/2.25/3
Damage: 20/40/60/80 + (0.25 to 0.5/1/1.5/2) x Agility
10
100 The Morphling calls upon his elements to crush his opponents with waves.

Morph (Agility Gain)
Ability: No Target Affects: Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change.
Strength Converted Per Interval: 2
Agility Converted Per Interval: 2
Bonus Agility: 3/4/5/6
1/0.5/0.33/0.25 (autocast)
1/1/0.75/0.5 (manual cast)
20 per second
Shifting water makes it difficult to discern the nature of Morphling.
Ability: No Target Affects: Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change.
Strength Converted Per Interval: 2
Agility Converted Per Interval: 2
Bonus Agility: 3/4/5/6
1/0.5/0.33/0.25 (autocast)
1/1/0.75/0.5 (manual cast)
20 per second Shifting water makes it difficult to discern the nature of Morphling.

Morph (Strength Gain)
Ability: No Target Affects: Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change.
Strength Converted Per Interval: 2
Agility Converted Per Interval: 2
Bonus Strength: 3/4/5/6
1/0.5/0.33/0.25 (autocast)
1/1/0.75/0.5 (manual cast)
30 per second
Shifting water makes it difficult to discern the nature of Morphling.
Ability: No Target Affects: Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Morph increase the rate of stat change.
Strength Converted Per Interval: 2
Agility Converted Per Interval: 2
Bonus Strength: 3/4/5/6
1/0.5/0.33/0.25 (autocast)
1/1/0.75/0.5 (manual cast)
30 per second Shifting water makes it difficult to discern the nature of Morphling.

Replicate
Ability: Target Affects: Enemy and Ally
Morphling replicates any hero, friend or foe, although only dealing 50% the original hero's damage. At any time, Morphling can instantly take the position of the Replicate.
Range: 700/1100/1500
Illusion Duration: 30/45/60
80
25
Staring into Morphling produces a reflection that mimics the beholder.
Ability: Target Affects: Enemy and Ally
Morphling replicates any hero, friend or foe, although only dealing 50% the original hero's damage. At any time, Morphling can instantly take the position of the Replicate.
Range: 700/1100/1500
Illusion Duration: 30/45/60
80
25Staring into Morphling produces a reflection that mimics the beholder.
Lore
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night—a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water—and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these the strange creatures—now a footsoldier, now an archer, now the cavalryman—until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night—a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water—and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these the strange creatures—now a footsoldier, now an archer, now the cavalryman—until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.
| Health (lvl 1): | 511 | Movespeed: | 285 |
| Mana (lvl 1): | 221 | Base Atck. Time: | 1.7 |
| Damage: | 37-46 | Missile Speed: | 1300 |
| Atck. Range: | 350 | Attack Anim.: | 0.5 +0.5 |
| Atck. Speed: | 1.43s | Cast Anim.: | 0.25 +0.51 |
| Armor: | 0.66 | Sight Range: | 1800 800 |

#1
V4rzil wrote at 05.04.2012, 18:44 CEST:
My hero. guide incoming soon, if i find enough time to write it :)
#2
Xezko wrote at 06.04.2012, 01:44 CEST:
"The, Morphling"
whats with that comma? lol
whats with that comma? lol
#3
DevastatiON_ wrote at 20.05.2012, 23:38 CEST:
Morphling, THE Morphling
One of the most fun to use heroes, versatile and powerfull :X
One of the most fun to use heroes, versatile and powerfull :X
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