posted by Ogre,
Jin'zakk, theBatrider Initiator, Disabler, Nuker, EscapeIntelligence23 +2.415 +1.524 +2.5 Abilities (hover for details)Sticky Napalm Ability: Point Affects: Enemy Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.Range: 700Radius: 375Extra Damage: 10/15/20/25Duration: 8Movement Slow: 3%/5%/7%/9%Turn Rate Slow: 70% 3 20 It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.Flamebreak Ability: Target Affects: Enemy Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon arriving at the location, the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.Range: 1500Radius: 375Damage: 75/150/225/300Stun Duration: 0.5Turn Rate Slow: 70% 11 140 A molotov cocktail is the weapon of choice for Batrider.Firefly Ability: No Target Affects: None Batrider takes to the skies, laying down a flaming trail from the air. While flying, the rail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit. Damage Over Time: 20/40/60/80Radius: 200Duration: 18Turn Rate Slow: 70% 40 100 When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.Flaming Lasso Ability: Target Affects: Enemy Lassoes an enemy and drags them in batrider's wake. Victims cannot be dragged over impassible terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso. Range: 175Duration: 3/3.5/4 Turn Rate Slow: 70% 90/70/50 150 Few dare to ask to ride on the bat, as Batrider gives them free of charge. Note: Batrider can not attack while using Flaming LassoLoreThere is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside... "If you wanna ride fast, you gotta ride alone."Health (lvl 1):587Movespeed:290Mana (lvl 1):312Base Atck. Time:1.7Damage:48-52Missile Speed:900Atck. Range:375Attack Anim.:0.5 +0.54Atck. Speed:1.49sCast Anim.:0.2 +0.7Armor:2.1Sight Range:1400 800Interesting Batrider MediaIntroduction to BatriderBatrider Forum GuidesNo guides so far.Be the first to rock with a guide!Back to Overview

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