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Lesale Deathbringer, theVenomancer Support, Nuker, Initiator, PusherAgility18 +1.8522 +2.618 +1.75 Abilities (hover for details)Venomous Gale Ability: Point Affects: Enemy Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration. Range: 800Radius: 125Duration: 15Strike Damage: 25/50/75/100Periodic Damage: 15/30/45/60Periodic Damage Interval: 3 22 125 A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.Poison Sting Ability: On hit Affects: Enemy Adds poison damage to Venomancer's normal attacks, slowing movement speed. Duration: 7Damage Per Second: 5/10/15/20Movement Speed Slow: 11%/12%/13%/14% The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.Plague Ward Ability: Point Affects: None Summons a plague ward to attack enemy unit and structures. The ward is immune to magic. Cast Range: 850Ward Duration: 40Ward Health: 75/200/325/450 5 20 A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.Poison Nova Ability: No Target Affects: Enemy A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP. SCEPTER UPGRADEABLE - Increases damage and duration, and decreases cooldown. Radius: 830Duration: 12 (14*)/14 (15*)/15 (16*)Damage Per Second: 36 (58*)/58 (81*)/81 (108*) 140/120/100 (60*) 200/300/400 In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.LoreIn the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring. "Keep your enemies close, and your antidotes closer."Health (lvl 1):492Movespeed:290Mana (lvl 1):234Base Atck. Time:1.7Damage:46-48Missile Speed:900Atck. Range:450Attack Anim.:0.3 +0.7Atck. Speed:1.39sCast Anim.:0 +0.51Armor:3.08Sight Range:1800 800Interesting Venomancer MediaIntroduction to VenomancerVenomancer Forum GuidesNo guides so far.Be the first to rock with a guide!Back to Overview

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