Mercurial, the
Spectre


Carry, Durable

Agility
19 +2
23 +2.2
16 +1.9
Abilities (hover for details)

Spectral Dagger
Ability: Point Affects: Enemy and Ally

Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.

Range: 2000
Radius: 125
Path Duration: 12
Damage: 50/100/150/200
Movement Speed Increase/Slow: 5%/9%/14%/18%
16 130/140/150/160

Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
Desolate
Ability: No Target Affects: Enemy

Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.

Damage Bonus: 20/35/50/65


Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Dispersion
Ability: No Target Affects: Enemy

Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.

Radius: 1000
Damage Reflected: 10%/14%/18%/22%


A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
Reality
Ability: No Target Affects: None

Spectre physically possesses a chosen Haunt, while the other images remain for duration



The scattered shadows unite into the one true Spectre.
Haunt
Ability: No Target Affects: Enemy

Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.

Haunt Duration: 5/6/7
120 150

At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.


Lore

Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.


"I remember a world
quite different from this."


Health (lvl 1):511Movespeed:295
Mana (lvl 1):208Base Atck. Time:1.7
Damage:46-50Missile Speed:Instant
Atck. Range:MeleeAttack Anim.:0.3 +0.7
Atck. Speed:1.38sCast Anim.:0.3 +0.51
Armor:3.22Sight Range:1800 800


Interesting Spectre Media

Introduction to Spectre
Spectre Forum Guides

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#1
1500Itachis wrote at 28.03.2012, 19:01 CEST:
My favourite hero on DotA1...
I ve killed'em all!
Hope to play DotA2 soon if i'll get a key
┌∩┐(◣_◢)┌∩┐
#2
KiLLeRXVnR wrote at 25.07.2012, 00:05 CEST:
definately this hero will return wid a bang !!!! and will own until it is too late to late to stop her in dota 2
except in the ban phase.

 

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