Kaldr, the
Ancient Apparition
Ancient Apparition
Support, DisablerIntelligence
18 +1.4
20 +2.2
25 +2.6Abilities (hover for details)





Cold Feet
Ability: Target Affects: Enemy
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
Range :700
Duration: 4
Damage Over Time:37.5/50/62.5/75
Stun Duration: 1.25/2/2.75/3.5
Break distance: 740
15/13/11/9
150
Notes: Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
Effect ends when the unit either dies, walks 740 distance from the mark or has the debuff removed.
Blocked by Linken's Sphere, Black King Bar
Ability: Target Affects: Enemy
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
Range :700
Duration: 4
Damage Over Time:37.5/50/62.5/75
Stun Duration: 1.25/2/2.75/3.5
Break distance: 740
15/13/11/9
150Notes: Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
Effect ends when the unit either dies, walks 740 distance from the mark or has the debuff removed.
Blocked by Linken's Sphere, Black King Bar

Ice Vortex
Ability: Point Affects: Enemy
Creates a vortex of icy energy that slows movement speed and lowers magic resistance of enemies in its range. Lasts 12 seconds.
Range: 1500
Radius: 275
Movement Speed Slow: 18%/22%/26%/30%
Magic Resistance Reduction: 10%/15%/20%/25%
6
80/90/100/110
Notes: New units are checked for every 0.1 seconds.
Does not affect Forged Spirit, Familiar, Stone Form
Blocked by Black King Bar
Ability: Point Affects: Enemy
Creates a vortex of icy energy that slows movement speed and lowers magic resistance of enemies in its range. Lasts 12 seconds.
Range: 1500
Radius: 275
Movement Speed Slow: 18%/22%/26%/30%
Magic Resistance Reduction: 10%/15%/20%/25%
6
80/90/100/110Notes: New units are checked for every 0.1 seconds.
Does not affect Forged Spirit, Familiar, Stone Form
Blocked by Black King Bar

Chilling Touch
Ability: Point Affects: Ally
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Lasts 30 seconds.
Range: 800
Duration: 3/4/5/6 attacks or 30 seconds
Radius: 525
Bonus Magical Damage: 50/60/70/80
Attack Speed Reduction15%
50/46/42/38
110/120/130/140
Notes: Extra damage is its own instance of damage as opposed to added to the attack.
Ability: Point Affects: Ally
A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Lasts 30 seconds.
Range: 800
Duration: 3/4/5/6 attacks or 30 seconds
Radius: 525
Bonus Magical Damage: 50/60/70/80
Attack Speed Reduction15%
50/46/42/38
110/120/130/140Notes: Extra damage is its own instance of damage as opposed to added to the attack.

Ice blast
Ability: point Affects: Enemy
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of HP, they'll instantly shatter.
Range: Global
Radius: 225+50*Time Travelled (capped at 1000)
Frostbite Duration: 8/9/10
Frostbite Damage:12.5/20/32
HP for Kill: 10%/11%/12%
Damage: 250/350/450
45
100/125/150
Notes: The radius for HP freeze is 275 along the path of the second projectile and upon the final strike area.
First projectile has a 1500 movement speed, stops when the caster dies or casts the second part of the skill
First projectile clears fog in a 500 radius circle at its end.
Kill will be granted to the source of the damage that triggers the shatter.
Fatal damage is 100000000 physical and clears all buffs prior damaging.
The instant kill does not work on Illusions or Meepo clones.
HP freeze prevents all kinds of healing including those from skills or items.
The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.
Ability: point Affects: Enemy
An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - the greater the distance, the larger the radius affected. It deals damage to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage of HP, they'll instantly shatter.
Range: Global
Radius: 225+50*Time Travelled (capped at 1000)
Frostbite Duration: 8/9/10
Frostbite Damage:12.5/20/32
HP for Kill: 10%/11%/12%
Damage: 250/350/450
45
100/125/150Notes: The radius for HP freeze is 275 along the path of the second projectile and upon the final strike area.
First projectile has a 1500 movement speed, stops when the caster dies or casts the second part of the skill
First projectile clears fog in a 500 radius circle at its end.
Kill will be granted to the source of the damage that triggers the shatter.
Fatal damage is 100000000 physical and clears all buffs prior damaging.
The instant kill does not work on Illusions or Meepo clones.
HP freeze prevents all kinds of healing including those from skills or items.
The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.
Lore
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
| Health (lvl 1): | 325 | Movespeed: | 295 |
| Mana (lvl 1): | 325 | Base Atck. Time: | 1.7 |
| Damage: | 44-54 | Missile Speed: | 1250 |
| Atck. Range: | 600 | Attack Anim.: | 0.42 +0.3 |
| Atck. Speed: | 1.42s | Cast Anim.: | 0.01 +0.75 |
| Armor: | 2 | Sight Range: | 1800 1400 |

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ACIENT APPARITION"
Facepalm, it's Ancient. :D